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[0.14.20] Blueprints with copper wires removed puts them back

Posted: Fri Nov 18, 2016 9:58 am
by Skandragon
I am implementing a blueprint which has a "remote kill switch" for certain bases, where I can run a very long line of wire, or use a wireless mod I'm working on, to disable power to remote bases when I do not need their product.

However, making a blueprint which has a power pole, copper wire connected to a switch, the other side of the switch connected to another power pole, where the poles had their connecting wire removed, does not survive the blueprint stamping. The removed copper wire re-appears, and worse, the manually attached copper wire to the switch does not.

Re: [0.14.20] Blueprints with copper wires removed puts them back

Posted: Fri Nov 18, 2016 10:39 am
by Rseding91
Copper wires aren't currently included in blueprints by design.

With the addition of the power switch we may add them but for now that's not a bug.

Re: [0.14.20] Blueprints with copper wires removed puts them back

Posted: Fri Nov 18, 2016 11:02 am
by Zeblote
Rseding91 wrote:Copper wires aren't currently included in blueprints by design.

With the addition of the power switch we may add them but for now that's not a bug.
But why are they not included? Would this not work better?

- store all wires between poles on the blueprint
- poles built from this blueprint are connected to others also built from the blueprint exactly the way it is set in the blueprint
- poles built automatocally connect to other poles (that were there before) just like they do now