[0.14.20] Blueprints with copper wires removed puts them back
Posted: Fri Nov 18, 2016 9:58 am
I am implementing a blueprint which has a "remote kill switch" for certain bases, where I can run a very long line of wire, or use a wireless mod I'm working on, to disable power to remote bases when I do not need their product.
However, making a blueprint which has a power pole, copper wire connected to a switch, the other side of the switch connected to another power pole, where the poles had their connecting wire removed, does not survive the blueprint stamping. The removed copper wire re-appears, and worse, the manually attached copper wire to the switch does not.
However, making a blueprint which has a power pole, copper wire connected to a switch, the other side of the switch connected to another power pole, where the poles had their connecting wire removed, does not survive the blueprint stamping. The removed copper wire re-appears, and worse, the manually attached copper wire to the switch does not.