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segfault 0.14.7 headless

Posted: Mon Sep 19, 2016 7:13 pm
by jvmguy
Server segfaulted. Many players.+

Re: segfault 0.14.7 headless

Posted: Tue Sep 20, 2016 11:20 am
by HanziQ
Symbolized stacktrace:

Code: Select all

Train::requestPath() [clone .constprop.77349]
findPath
requestPath
Train::recalculatePath(bool)
Rail::setup(SetupData const&)
onRailCreated
setup
ManualBuilder::buildItem(InputAction::BuildItemParameters const&, ForceID, ID<EntityPrototype, unsigned short>, bool, bool)
GameActionHandler::buildRail(InputAction const&, Controller*)
GameActionHandler::actionPerformed(InputAction const&)
InputHandler::flushActions(bool)
flushActions
NetworkInputHandler::nextTick()
nextTick
nextTick
NetworkInputHandler::tryToApplyNextTickClosure()
ServerMultiplayerManager::updateMultiplayerInputInternal()
MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71048]
MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
gameUpdateLoop
Already solved for 0.14.8