[14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Things that has been reported already before.
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cappie
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[14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Post by cappie »

Not exactly sure what went down at the moment of the crash since we had over 12 people playing online (look for tag 'gamechat').. included the save file that one of our guests saved at the time of the crash (which crashes the game client!) and also added the last WORKING save.. enjoy debugging this :)

For what it's worth: I was removing signals at a piece of rail when the crash happened.. the server crashed and all client crashed as well.

Thanks go out to QuietRudder for the crashing multiplayer3.zip save.
Attachments
multiplayer3.zip
this beauty will CRASH all connecting clients... very pretty
(28.29 MiB) Downloaded 115 times
_autosave3.zip
the last working save
(27.88 MiB) Downloaded 103 times

cappie
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Re: 0.14.2 crashed both CLIENT _AND_ server during multiplayer

Post by cappie »

It crashed again.. this time I wasn't working on signals..
Attachments
factorio-current.log
(11.4 KiB) Downloaded 115 times
factorio-previous.log
(13.94 KiB) Downloaded 112 times

SamSam
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Re: 0.14.2 crashed both CLIENT _AND_ server during multiplayer

Post by SamSam »

Same issue, same server.
Attachments
factorio-previous.log
(70.45 KiB) Downloaded 116 times

aober93
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Re: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Post by aober93 »

I also have a bug when removing signals see viewtopic.php?f=7&t=32034

Maybe its related

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Re: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Post by Loewchen »

aober93 wrote:I also have a bug when removing signals see viewtopic.php?f=7&t=32034

Maybe its related
I don't see why it should be.

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Re: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Post by aober93 »

Nice we have a troll

The savegame (multiplayer3) doesnt crash me. But before "unload - steel (central)" is a train signal without wires, that when trying to remove crashes the game. Im guessing it was wired up once, because there are other signals on this station (with gates that automatically close and such) that are wired, and wiring it is the cause for crashes for me.

Edit: my guess is correct, in the autosave_3 file the signal was wired up. And it looks like it was heavily worked on somewhere in the 14minutes the savegames differ. So maybe the OP worked on exactly this station. Only he can tell.

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[14.3] Desync into crash #0: "(73): ClientRouter::getConnectSettings"

Post by SeeDee »

Here is what I did:

I had a desync and was disconnected from the server. This happend shortly after entering a train.
After that I loaded the latest autosave (I beleve in single palyer, but might have been multiplayer)
When the game started I was immediately presented a small dialog box with two buttons. I think it said sth. about the desync, the two buttons were 'Reconnect' and some exit option. I remember I was confused because I started the game as single palyer.
I hit the reconnect button, at that point the game crashed.

log fie:

Code: Select all

   0.060 2016-09-02 23:52:15; Factorio 0.14.3 (build 24459, win64, steam)
   0.060 Operating system: Windows 7 Service Pack 1
   0.060 Program arguments: "C:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.060 Read data path: C:/Spiele/Steam/steamapps/common/Factorio/data
   0.061 Write data path: C:/Users/Carsten/AppData/Roaming/Factorio
   0.061 Binaries path: C:/Spiele/Steam/steamapps/common/Factorio/bin
   0.101 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.121 Available display adapters: 1
   0.121  [0]: \\.\DISPLAY1 - ATI Radeon HD 4800 Series {0x8000005, [0,0], 1920x1200, 32bit, 59Hz}
   0.122 Create display on adapter 0. Size 1280x720 at position [310, 222].
   1.746 Initialised Direct3D:[0] ATI Radeon HD 4800 Series; driver: aticfx64.dll 8.17.10.1129
   2.181     Video memory size (dedicated video/dedicated system/shared system/available): 1017/0/1791/2805 MB
   4.076 Device reset internal.
   4.104 Desktop composition is active.
   4.104 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   4.692 Loading mod core 0.0.0 (data.lua)
   4.863 Loading mod base 0.14.3 (data.lua)
  10.017 Checksum for core: 1620335853
  10.018 Checksum for mod base: 3867985917
  10.657 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472852959
  10.657 Info PlayerData.cpp:52: Cloud player-data.json unavailable
  48.790 Initial atlas bitmap size is 8192
  48.791 Created atlas bitmap 8192x7297
  48.824 Created atlas bitmap 4096x4088
  48.863 Created atlas bitmap 4096x4096
  48.896 Created atlas bitmap 4096x3960
  48.897 Created atlas bitmap 4096x968
  48.897 Created atlas bitmap 4096x3652
  64.899 Sprites loaded
  64.899 Convert atlas 4096x4088 to: compressed 
  66.117 Convert atlas 4096x4096 to: compressed 
  67.698 Convert atlas 4096x3960 to: compressed 
  68.753 Convert atlas 4096x968 to: trilinear-filtering 
  68.792 Convert atlas 4096x3652 to: mipmap 
  71.014 Loading sounds...
  75.562 Custom inputs active: 0
  75.844 Factorio initialised
  75.849 Device reset internal.
 128.606 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 220.058 Info WindowsUDPSocket.cpp:161: Socket closed
 220.059 Joining game 213.202.212.228:27016
 220.059 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 220.059 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
 220.114 Warning ClientRouter.cpp:115: Received NatPunch from 213.202.212.228:27016 as a client
 220.137 Connection refused
 220.137 Info ClientMultiplayerManager.cpp:163: Quitting multiplayer connection.
 220.137 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(Disconnected)
 220.137 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 220.679 Info HttpSharedState.cpp:108: Status code: 200
 220.680 Info AuthServerConnector.cpp:132: Received key(yf8hhPD3WJEV49WaYbvQ1Q==) for username(SeeDee) from auth server.
 220.680 Info WindowsUDPSocket.cpp:161: Socket closed
 220.680 Joining game 213.202.212.228:27016
 220.680 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
 220.681 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Ready) to(Connecting)
 220.726 Warning ClientRouter.cpp:115: Received NatPunch from 213.202.212.228:27016 as a client
 220.767 Info ClientSynchronizer.cpp:33: Initialized Synchronizer local peer(1) latency(32).
 220.768 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 220.768 Info ClientRouter.cpp:217: ConnectionAccepted
 224.584 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
 224.584 Downloading file C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip (25725598 B, 51145 blocks)
 224.585 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 228.967 Info TransferTarget.cpp:280: TIMEOUT!
 229.467 Info TransferTarget.cpp:280: TIMEOUT!
 232.151 Info TransferTarget.cpp:280: TIMEOUT!
 232.651 Info TransferTarget.cpp:280: TIMEOUT!
 235.221 Info TransferTarget.cpp:280: TIMEOUT!
 235.734 Info TransferTarget.cpp:280: TIMEOUT!
 238.350 Info TransferTarget.cpp:280: TIMEOUT!
 238.850 Info TransferTarget.cpp:280: TIMEOUT!
 241.467 Info TransferTarget.cpp:280: TIMEOUT!
 241.968 Info TransferTarget.cpp:280: TIMEOUT!
 242.899 Finished download (18 s, 25 MB, 1.4 MB/s)
 243.090 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 243.090 Loading map C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip
 243.091 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 243.141 Info Scenario.cpp:148: Map version 0.14.3-0
 247.324 Checksum for script C:/Users/Carsten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 247.584 Info ClientMultiplayerManager.cpp:518: MapTick(12053214) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 250.045 Unlocked achievement "iron-throne-2"
 263.305 Info ClientMultiplayerManager.cpp:518: MapTick(12055542) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 263.401 Info ClientMultiplayerManager.cpp:518: MapTick(12055542) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 263.492 Info GameActionHandler.cpp:2550: MapTick(12055546) processed PlayerJoinGame peerID(2) playerIndex(116) mode(create)
 636.561 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12077704) serverCRC(-2124545758) localCRC(1566017613)
 636.561 Info ClientMultiplayerManager.cpp:518: MapTick(12077705) changing state from(InGame) to(DesyncedWaitingForMap)
 636.579 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12077705) serverCRC(1992152758) localCRC(-217514150)
 636.676 Info ClientMultiplayerManager.cpp:639: mapTick(12077712) received player (1) desynced
 636.676 Info ClientMultiplayerManager.cpp:639: mapTick(12077712) received player (2) desynced
 642.322 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
 642.322 Info ClientMultiplayerManager.cpp:518: MapTick(12077715) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 642.322 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
 642.327 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 647.501 Downloading file C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip (25690075 B, 51074 blocks)
 647.505 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 650.467 Info TransferTarget.cpp:280: TIMEOUT!
 650.967 Info TransferTarget.cpp:280: TIMEOUT!
 653.634 Info TransferTarget.cpp:280: TIMEOUT!
 654.134 Info TransferTarget.cpp:280: TIMEOUT!
 659.951 Info TransferTarget.cpp:280: TIMEOUT!
 660.451 Info TransferTarget.cpp:280: TIMEOUT!
 663.117 Info TransferTarget.cpp:280: TIMEOUT!
 663.617 Info TransferTarget.cpp:280: TIMEOUT!
 664.673 Finished download (17 s, 25 MB, 1.5 MB/s)
 664.886 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
 664.886 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 667.875 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 667.885 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 667.885 Loading map C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip
 668.131 Info Scenario.cpp:148: Map version 0.14.3-0
 671.694 Checksum for script C:/Users/Carsten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 671.734 Info ClientMultiplayerManager.cpp:518: MapTick(12077715) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 692.922 Info ClientMultiplayerManager.cpp:518: MapTick(12080757) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 693.017 Info ClientMultiplayerManager.cpp:518: MapTick(12080757) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1111.655 Unlocked achievement "tech-maniac"
2382.567 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12181375) serverCRC(-1096238042) localCRC(1542611872)
2382.568 Info ClientMultiplayerManager.cpp:518: MapTick(12181376) changing state from(InGame) to(DesyncedWaitingForMap)
2382.617 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12181378) serverCRC(38011899) localCRC(-1424919366)
2382.634 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12181379) serverCRC(958844422) localCRC(-796941682)
2382.667 Info ClientMultiplayerManager.cpp:639: mapTick(12181382) received player (1) desynced
2382.667 Info ClientMultiplayerManager.cpp:639: mapTick(12181382) received player (2) desynced
2388.768 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2388.768 Info ClientMultiplayerManager.cpp:518: MapTick(12181384) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2388.768 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2388.784 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2393.884 Downloading file C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip (25748354 B, 51190 blocks)
2393.889 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2399.434 Info TransferTarget.cpp:280: TIMEOUT!
2399.934 Info TransferTarget.cpp:280: TIMEOUT!
2405.284 Info TransferTarget.cpp:280: TIMEOUT!
2405.784 Info TransferTarget.cpp:280: TIMEOUT!
2409.701 Info TransferTarget.cpp:280: TIMEOUT!
2410.851 Info TransferTarget.cpp:280: TIMEOUT!
2410.886 Finished download (16 s, 25 MB, 1.5 MB/s)
2411.076 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2411.076 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2413.942 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2413.951 Loading map C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip
2413.951 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
2414.014 Info Scenario.cpp:148: Map version 0.14.3-0
2417.475 Checksum for script C:/Users/Carsten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2417.517 Info ClientMultiplayerManager.cpp:518: MapTick(12181384) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2439.822 Info ClientMultiplayerManager.cpp:518: MapTick(12184415) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2439.900 Info ClientMultiplayerManager.cpp:518: MapTick(12184415) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2517.034 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12189020) serverCRC(-631015150) localCRC(589412907)
2517.035 Info ClientMultiplayerManager.cpp:518: MapTick(12189021) changing state from(InGame) to(DesyncedWaitingForMap)
2517.050 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(12189021) serverCRC(451784866) localCRC(-1222866790)
2517.134 Info ClientMultiplayerManager.cpp:639: mapTick(12189027) received player (2) desynced
2517.167 Info ClientMultiplayerManager.cpp:639: mapTick(12189029) received player (1) desynced
2523.001 Info ClientMultiplayerManager.cpp:645: Received mapReadyForDownload
2523.001 Info ClientMultiplayerManager.cpp:518: MapTick(12189030) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
2523.001 Warning ClientMultiplayerManager.cpp:658: receivedScriptChecksums isn't empty when download starting.
2523.019 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
2528.084 Downloading file C:\Users\Carsten\AppData\Roaming\Factorio\temp\mp-download.zip (25677961 B, 51050 blocks)
2528.089 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
2531.651 Info TransferTarget.cpp:280: TIMEOUT!
2537.217 Info TransferTarget.cpp:280: TIMEOUT!
2538.984 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (1)
2547.067 Info TransferTarget.cpp:280: TIMEOUT!
2559.817 Info TransferTarget.cpp:280: TIMEOUT!
2559.834 Info TransferTarget.cpp:280: TIMEOUT!
2559.850 Info TransferTarget.cpp:280: TIMEOUT!
2559.867 Info TransferTarget.cpp:280: TIMEOUT!
2559.884 Info TransferTarget.cpp:280: TIMEOUT!
2559.900 Info TransferTarget.cpp:280: TIMEOUT!
2559.917 Info TransferTarget.cpp:280: TIMEOUT!
2559.933 Info TransferTarget.cpp:280: TIMEOUT!
2559.950 Info TransferTarget.cpp:280: TIMEOUT!
2559.967 Info TransferTarget.cpp:280: TIMEOUT!
2559.983 Info TransferTarget.cpp:280: TIMEOUT!
2560.000 Info TransferTarget.cpp:280: TIMEOUT!
2560.017 Info TransferTarget.cpp:280: TIMEOUT!
2560.033 Info TransferTarget.cpp:280: TIMEOUT!
2560.050 Info TransferTarget.cpp:280: TIMEOUT!
2560.067 Info TransferTarget.cpp:280: TIMEOUT!
2560.083 Info TransferTarget.cpp:280: TIMEOUT!
2560.100 Info TransferTarget.cpp:280: TIMEOUT!
2560.117 Info TransferTarget.cpp:280: TIMEOUT!
2560.133 Info TransferTarget.cpp:280: TIMEOUT!
2560.150 Info TransferTarget.cpp:280: TIMEOUT!
2560.167 Info TransferTarget.cpp:280: TIMEOUT!
2560.183 Info TransferTarget.cpp:280: TIMEOUT!
2560.200 Info TransferTarget.cpp:280: TIMEOUT!
2560.217 Info TransferTarget.cpp:280: TIMEOUT!
2560.233 Info TransferTarget.cpp:280: TIMEOUT!
2560.250 Info TransferTarget.cpp:280: TIMEOUT!
2560.267 Info TransferTarget.cpp:280: TIMEOUT!
2560.283 Info TransferTarget.cpp:280: TIMEOUT!
2560.300 Info TransferTarget.cpp:280: TIMEOUT!
2560.317 Info TransferTarget.cpp:280: TIMEOUT!
2560.333 Info TransferTarget.cpp:280: TIMEOUT!
2560.351 Info TransferTarget.cpp:280: TIMEOUT!
2560.367 Info TransferTarget.cpp:280: TIMEOUT!
2560.383 Info TransferTarget.cpp:280: TIMEOUT!
2560.400 Info TransferTarget.cpp:280: TIMEOUT!
2560.417 Info TransferTarget.cpp:280: TIMEOUT!
2560.433 Info TransferTarget.cpp:280: TIMEOUT!
2560.450 Info TransferTarget.cpp:280: TIMEOUT!
2572.401 Info TransferTarget.cpp:280: TIMEOUT!
2572.417 Info TransferTarget.cpp:280: TIMEOUT!
2572.434 Info TransferTarget.cpp:280: TIMEOUT!
2572.451 Info TransferTarget.cpp:280: TIMEOUT!
2572.467 Info TransferTarget.cpp:280: TIMEOUT!
2572.484 Info TransferTarget.cpp:280: TIMEOUT!
2572.501 Info TransferTarget.cpp:280: TIMEOUT!
2572.517 Info TransferTarget.cpp:280: TIMEOUT!
2572.534 Info TransferTarget.cpp:280: TIMEOUT!
2572.551 Info TransferTarget.cpp:280: TIMEOUT!
2572.567 Info TransferTarget.cpp:280: TIMEOUT!
2572.584 Info TransferTarget.cpp:280: TIMEOUT!
2572.601 Info TransferTarget.cpp:280: TIMEOUT!
2572.617 Info TransferTarget.cpp:280: TIMEOUT!
2572.634 Info TransferTarget.cpp:280: TIMEOUT!
2572.651 Info TransferTarget.cpp:280: TIMEOUT!
2572.667 Info TransferTarget.cpp:280: TIMEOUT!
2572.684 Info TransferTarget.cpp:280: TIMEOUT!
2572.701 Info TransferTarget.cpp:280: TIMEOUT!
2572.717 Info TransferTarget.cpp:280: TIMEOUT!
2572.734 Info TransferTarget.cpp:280: TIMEOUT!
2572.751 Info TransferTarget.cpp:280: TIMEOUT!
2572.767 Info TransferTarget.cpp:280: TIMEOUT!
2572.784 Info TransferTarget.cpp:280: TIMEOUT!
2572.801 Info TransferTarget.cpp:280: TIMEOUT!
2572.817 Info TransferTarget.cpp:280: TIMEOUT!
2572.834 Info TransferTarget.cpp:280: TIMEOUT!
2572.851 Info TransferTarget.cpp:280: TIMEOUT!
2572.867 Info TransferTarget.cpp:280: TIMEOUT!
2572.884 Info TransferTarget.cpp:280: TIMEOUT!
2572.901 Info TransferTarget.cpp:280: TIMEOUT!
2572.917 Info TransferTarget.cpp:280: TIMEOUT!
2572.934 Info TransferTarget.cpp:280: TIMEOUT!
2572.950 Info TransferTarget.cpp:280: TIMEOUT!
2572.967 Info TransferTarget.cpp:280: TIMEOUT!
2572.984 Info TransferTarget.cpp:280: TIMEOUT!
2573.001 Info TransferTarget.cpp:280: TIMEOUT!
2573.017 Info TransferTarget.cpp:280: TIMEOUT!
2573.034 Info TransferTarget.cpp:280: TIMEOUT!
2585.034 Info TransferTarget.cpp:280: TIMEOUT!
2585.051 Info TransferTarget.cpp:280: TIMEOUT!
2585.068 Info TransferTarget.cpp:280: TIMEOUT!
2585.084 Info TransferTarget.cpp:280: TIMEOUT!
2585.101 Info TransferTarget.cpp:280: TIMEOUT!
2585.118 Info TransferTarget.cpp:280: TIMEOUT!
2585.134 Info TransferTarget.cpp:280: TIMEOUT!
2585.151 Info TransferTarget.cpp:280: TIMEOUT!
2585.168 Info TransferTarget.cpp:280: TIMEOUT!
2585.184 Info TransferTarget.cpp:280: TIMEOUT!
2585.201 Info TransferTarget.cpp:280: TIMEOUT!
2585.218 Info TransferTarget.cpp:280: TIMEOUT!
2585.234 Info TransferTarget.cpp:280: TIMEOUT!
2585.251 Info TransferTarget.cpp:280: TIMEOUT!
2585.268 Info TransferTarget.cpp:280: TIMEOUT!
2585.284 Info TransferTarget.cpp:280: TIMEOUT!
2585.301 Info TransferTarget.cpp:280: TIMEOUT!
2585.318 Info TransferTarget.cpp:280: TIMEOUT!
2585.334 Info TransferTarget.cpp:280: TIMEOUT!
2585.351 Info TransferTarget.cpp:280: TIMEOUT!
2585.368 Info TransferTarget.cpp:280: TIMEOUT!
2585.384 Info TransferTarget.cpp:280: TIMEOUT!
2585.401 Info TransferTarget.cpp:280: TIMEOUT!
2585.418 Info TransferTarget.cpp:280: TIMEOUT!
2585.434 Info TransferTarget.cpp:280: TIMEOUT!
2585.451 Info TransferTarget.cpp:280: TIMEOUT!
2585.468 Info TransferTarget.cpp:280: TIMEOUT!
2585.484 Info TransferTarget.cpp:280: TIMEOUT!
2585.501 Info TransferTarget.cpp:280: TIMEOUT!
2585.518 Info TransferTarget.cpp:280: TIMEOUT!
2585.534 Info TransferTarget.cpp:280: TIMEOUT!
2585.551 Info TransferTarget.cpp:280: TIMEOUT!
2585.568 Info TransferTarget.cpp:280: TIMEOUT!
2585.584 Info TransferTarget.cpp:280: TIMEOUT!
2585.601 Info TransferTarget.cpp:280: TIMEOUT!
2585.618 Info TransferTarget.cpp:280: TIMEOUT!
2585.634 Info TransferTarget.cpp:280: TIMEOUT!
2585.651 Info TransferTarget.cpp:280: TIMEOUT!
2585.668 Info TransferTarget.cpp:280: TIMEOUT!
2597.617 Info TransferTarget.cpp:280: TIMEOUT!
2597.634 Info TransferTarget.cpp:280: TIMEOUT!
2597.650 Info TransferTarget.cpp:280: TIMEOUT!
2597.667 Info TransferTarget.cpp:280: TIMEOUT!
2597.684 Info TransferTarget.cpp:280: TIMEOUT!
2597.700 Info TransferTarget.cpp:280: TIMEOUT!
2597.717 Info TransferTarget.cpp:280: TIMEOUT!
2597.734 Info TransferTarget.cpp:280: TIMEOUT!
2597.750 Info TransferTarget.cpp:280: TIMEOUT!
2597.767 Info TransferTarget.cpp:280: TIMEOUT!
2597.784 Info TransferTarget.cpp:280: TIMEOUT!
2597.800 Info TransferTarget.cpp:280: TIMEOUT!
2597.817 Info TransferTarget.cpp:280: TIMEOUT!
2597.834 Info TransferTarget.cpp:280: TIMEOUT!
2597.850 Info TransferTarget.cpp:280: TIMEOUT!
2597.867 Info TransferTarget.cpp:280: TIMEOUT!
2597.884 Info TransferTarget.cpp:280: TIMEOUT!
2597.900 Info TransferTarget.cpp:280: TIMEOUT!
2597.917 Info TransferTarget.cpp:280: TIMEOUT!
2597.934 Info TransferTarget.cpp:280: TIMEOUT!
2597.950 Info TransferTarget.cpp:280: TIMEOUT!
2597.967 Info TransferTarget.cpp:280: TIMEOUT!
2597.984 Info TransferTarget.cpp:280: TIMEOUT!
2598.000 Info TransferTarget.cpp:280: TIMEOUT!
2598.017 Info TransferTarget.cpp:280: TIMEOUT!
2598.034 Info TransferTarget.cpp:280: TIMEOUT!
2598.050 Info TransferTarget.cpp:280: TIMEOUT!
2598.067 Info TransferTarget.cpp:280: TIMEOUT!
2598.084 Info TransferTarget.cpp:280: TIMEOUT!
2598.100 Info TransferTarget.cpp:280: TIMEOUT!
2598.117 Info TransferTarget.cpp:280: TIMEOUT!
2598.134 Info TransferTarget.cpp:280: TIMEOUT!
2598.150 Info TransferTarget.cpp:280: TIMEOUT!
2598.167 Info TransferTarget.cpp:280: TIMEOUT!
2598.184 Info TransferTarget.cpp:280: TIMEOUT!
2598.200 Info TransferTarget.cpp:280: TIMEOUT!
2598.217 Info TransferTarget.cpp:280: TIMEOUT!
2598.234 Info TransferTarget.cpp:280: TIMEOUT!
2598.250 Info TransferTarget.cpp:280: TIMEOUT!
2598.267 Info TransferTarget.cpp:280: TIMEOUT!
2598.284 Info TransferTarget.cpp:280: TIMEOUT!
2598.300 Info TransferTarget.cpp:280: TIMEOUT!
2609.584 Info TransferTarget.cpp:280: TIMEOUT!
2609.629 Info TransferTarget.cpp:280: TIMEOUT!
2609.629 Info TransferTarget.cpp:280: TIMEOUT!
2619.900 Info TransferTarget.cpp:280: TIMEOUT!
2619.917 Info TransferTarget.cpp:280: TIMEOUT!
2619.934 Info TransferTarget.cpp:280: TIMEOUT!
2619.950 Info TransferTarget.cpp:280: TIMEOUT!
2619.967 Info TransferTarget.cpp:280: TIMEOUT!
2619.983 Info TransferTarget.cpp:280: TIMEOUT!
2620.000 Info TransferTarget.cpp:280: TIMEOUT!
2620.017 Info TransferTarget.cpp:280: TIMEOUT!
2620.033 Info TransferTarget.cpp:280: TIMEOUT!
2620.050 Info TransferTarget.cpp:280: TIMEOUT!
2620.067 Info TransferTarget.cpp:280: TIMEOUT!
2620.083 Info TransferTarget.cpp:280: TIMEOUT!
2620.100 Info TransferTarget.cpp:280: TIMEOUT!
2620.117 Info TransferTarget.cpp:280: TIMEOUT!
2620.134 Info TransferTarget.cpp:280: TIMEOUT!
2620.150 Info TransferTarget.cpp:280: TIMEOUT!
2620.168 Info TransferTarget.cpp:280: TIMEOUT!
2620.183 Info TransferTarget.cpp:280: TIMEOUT!
2620.200 Info TransferTarget.cpp:280: TIMEOUT!
2620.217 Info TransferTarget.cpp:280: TIMEOUT!
2620.234 Info TransferTarget.cpp:280: TIMEOUT!
2620.250 Info TransferTarget.cpp:280: TIMEOUT!
2620.268 Info TransferTarget.cpp:280: TIMEOUT!
2620.283 Info TransferTarget.cpp:280: TIMEOUT!
2620.301 Info TransferTarget.cpp:280: TIMEOUT!
2620.317 Info TransferTarget.cpp:280: TIMEOUT!
2620.334 Info TransferTarget.cpp:280: TIMEOUT!
2620.350 Info TransferTarget.cpp:280: TIMEOUT!
2620.367 Info TransferTarget.cpp:280: TIMEOUT!
2620.383 Info TransferTarget.cpp:280: TIMEOUT!
2620.400 Info TransferTarget.cpp:280: TIMEOUT!
2620.417 Info TransferTarget.cpp:280: TIMEOUT!
2620.434 Info TransferTarget.cpp:280: TIMEOUT!
2620.450 Info TransferTarget.cpp:280: TIMEOUT!
2620.468 Info TransferTarget.cpp:280: TIMEOUT!
2620.483 Info TransferTarget.cpp:280: TIMEOUT!
2620.501 Info TransferTarget.cpp:280: TIMEOUT!
2620.517 Info TransferTarget.cpp:280: TIMEOUT!
2620.534 Info TransferTarget.cpp:280: TIMEOUT!
2621.299 Finished download (93 s, 25 MB, 275 kB/s)
2621.482 Info ClientMultiplayerManager.cpp:626: mapTick(-1) map download finished creating scenario
2621.482 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
2624.344 Info ParallelDesyncReportCreator.cpp:64: Created desync report
2624.351 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
2624.351 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DesyncedCreatingReport) to(DisconnectScheduled)
2624.384 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2624.468 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "The maximum desync count was reached."
2624.487 Info ClientMultiplayerManager.cpp:739: Disconnect notification for peer (2)
2624.934 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2624.937 Info WindowsUDPSocket.cpp:161: Socket closed
2690.598 Loading map C:\Users\Carsten\AppData\Roaming\Factorio\saves\_autosave3.zip
2690.659 Info Scenario.cpp:148: Map version 0.14.3-0
2694.613 Checksum for script C:/Users/Carsten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2705.109 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-pm54jj\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001405F6A64)
00000001405F6A64 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FB7E8D)
0000000076FB7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FA84CF)
0000000076FA84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FDBAC8)
0000000076FDBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014017835F)
000000014017835F (Factorio): (filename not available): NamedSocketAddress::NamedSocketAddress
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140177B93)
0000000140177B93 (Factorio): (filename not available): MultiplayerConnectSettings::MultiplayerConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientrouter.hpp (73): ClientRouter::getConnectSettings
c:\cygwin64\tmp\factorio-pm54jj\src\net\clientmultiplayermanager.cpp (138): ClientMultiplayerManager::reconnect
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxconnector.cpp (158): SaveQuitOrReconnectInfoBoxConnector::update
c:\cygwin64\tmp\factorio-pm54jj\src\gui\infoboxmanager.cpp (12): InfoBoxManager::update
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (510): MainLoop::prepare
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (335): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-pm54jj\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-pm54jj\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E859BD)
0000000076E859BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FBA2E1)
0000000076FBA2E1 (ntdll): (filename not available): RtlUserThreadStart
2714.839 Error CrashHandler.cpp:106: Map tick at moment of crash: 12168615
2714.839 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
desync report:
https://we.tl/OzhzCjsSZQ

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [14.2] [Twinsen] MP Crash client + server on: "(386): CircuitConnector::markVisited"

Post by Twinsen »

It was the same problem as in these 2 bugs:
viewtopic.php?f=7&t=32034
viewtopic.php?f=7&t=32002
The wire connection to rail signals got corrupted in some situations.

Should be fixed in Version: 0.14.4.

Unfortunately some entities will have a corrupted state in the save game and will continue to crash when loaded or unloaded and you will have to use an old save game.

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