[0.13.10] client segfault when crafting gate

Things that has been reported already before.
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Nemoder
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[0.13.10] client segfault when crafting gate

Post by Nemoder »

My 13.9 unmodded map loaded fine, I torched some biters for awhile then got a random crash while walking around
*Edit: Looks like it crashes every time when it finishes crafting a gate.

Code: Select all

   0.000 2016-07-23 06:17:45; Factorio 0.13.10 (build 23530, linux64, alpha)
   0.068 Operating system: Linux (Debian testing)
   0.069 Not rotating logs.
   0.069 Program arguments: "/home/nemoder/Games/Factorio/./bin/x64/factorio" "--autoupdate-finished" 
   0.069 Read data path: /home/nemoder/Games/Factorio/data
   0.069 Write data path: /home/nemoder/Games/Factorio
   0.069 Binaries path: /home/nemoder/Games/Factorio/bin
   0.075 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.126 Available display adapters: 1
   0.126  [0]: resolution 1920x1080px at [0,0]
   0.126 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.202 Initialised OpenGL:[0] GeForce GTX 960/PCIe/SSE2; driver: 4.5.0 NVIDIA 367.27
   0.202     Video memory size (dedicated/total available/current available): 4096/4096/3779 MB
   0.267 Loading mod core 0.0.0 (data.lua)
   0.276 Loading mod base 0.13.10 (data.lua)
   0.373 Checksum for core: 3471280900
   0.373 Checksum for mod base: 2047920495
   8.844 Initial atlas bitmap size is 16384
   8.849 Created atlas bitmap 16384x9336
   8.849 Created atlas bitmap 4096x968
  13.700 Sprites loaded
  13.700 Convert atlas 4096x968 to: trilinear-filtering 
  13.732 Loading sounds...
  14.966 Custom inputs active: 0
  14.966 Info Updater.cpp:749: Downloading https://www.factorio.com/updater/get-available-versions?username=Nemoder&token=<private>&apiVersion=2
  15.847 0 packages available to download (experimental updates enabled).
  15.872 Factorio initialised
 115.014 Loading map /home/nemoder/Games/Factorio/saves/another.zip
 115.032 Info Scenario.cpp:127: Map version 0.13.9-2
 115.897 Checksum for script /home/nemoder/Games/Factorio/temp/currently-playing/control.lua: 900459546
1471.767 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
1472.403 Warning Logger.cpp:360: Symbols.size() == 25, usedSize == 14
#0  0xa0b0ed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-xMabgW/src/Util/Logger.cpp:382
#1  0x500b3b in CrashHandler::writeStackTrace() at /tmp/factorio-xMabgW/src/Util/CrashHandler.cpp:84
#2  0x500db4 in CrashHandler::SignalHandler(int) at /tmp/factorio-xMabgW/src/Util/CrashHandler.cpp:189
#3  0x7ffba75584e0 in ?? at ??:0
#4  0x57c830 in transferResult at /tmp/factorio-xMabgW/src/CraftingQueue.cpp:281
#5  0xb1ed5f in tryFinishCrafting at /tmp/factorio-xMabgW/src/CraftingQueue.cpp:124
#6  0xbf314b in performCrafting at /tmp/factorio-xMabgW/src/ManualCrafter.cpp:150
#7  0xbf4f4c in Character::update() at /tmp/factorio-xMabgW/src/Entity/Character.cpp:462
#8  0xc04548 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9  0xc22ae0 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#10 0x6cdf3e in update at /tmp/factorio-xMabgW/src/Surface/Chunk.cpp:479
#11 0xf564e3 in update at /tmp/factorio-xMabgW/src/Surface/Surface.cpp:864
#12 0x7ffba90ee464 in update at /tmp/factorio-xMabgW/src/Map/Map.cpp:1097
#13 0x7ffba760de5d in update at /tmp/factorio-xMabgW/src/Game.cpp:141
1472.987 Warning Logger.cpp:360: Symbols.size() == 24, usedSize == 13
1472.987 Error CrashHandler.cpp:85: Map tick at moment of crash: 4040005
1472.987 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.


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