Where is this crash coiming from?
Posted: Sun Jul 17, 2016 6:47 pm
Its my first...
Code: Select all
0.000 2016-07-17 20:15:58; Factorio 0.13.9 (build 23372, win64, steam)
0.000 Operating system: Windows 10
0.000 Program arguments: "D:\Programme\Steam\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "1908"
0.000 Read data path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Christoph/AppData/Roaming/Factorio
0.000 Binaries path: D:/Programme/Steam/SteamLibrary/steamapps/common/Factorio/bin
0.013 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
0.015 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1600x900 at position [1110, 612].
0.365 Initialised OpenGL:[0] AMD Radeon (TM) R9 390 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.0
0.398 Desktop composition is active.
0.621 Loading mod core 0.0.0 (data.lua)
0.624 Loading mod base 0.13.9 (data.lua)
0.687 Loading mod DeathChest 0.13.1 (data.lua)
0.726 Loading mod EvoGUI 0.4.104 (data.lua)
0.766 Loading mod Foreman 0.2.3 (data.lua)
0.805 Loading mod Laser_Beam_Turrets 0.1.7 (data.lua)
0.852 Loading mod robotarmy 0.2.0 (data.lua)
0.894 Loading mod Misanthrope 0.6.1 (data.lua)
0.941 Loading mod Misanthrope 0.6.1 (data-updates.lua)
0.984 Checksum for core: 1287107447
0.984 Checksum for mod base: 2251615999
0.984 Checksum for mod autofill: 0
0.984 Checksum for mod DeathChest: 1731457189
0.984 Checksum for mod EvoGUI: 1040096666
0.984 Checksum for mod Foreman: 3917701573
0.984 Checksum for mod Laser_Beam_Turrets: 3880469623
0.984 Checksum for mod robotarmy: 2391337320
0.984 Checksum for mod Misanthrope: 1522759683
1.306 Initial atlas bitmap size is 16384
1.309 Created atlas bitmap 16384x9376
1.309 Created atlas bitmap 4096x992
5.984 Sprites loaded
5.984 Convert atlas 4096x992 to: trilinear-filtering
6.007 Loading sounds...
7.072 Custom inputs active: 1
7.102 Factorio initialised
21.732 Info Router.cpp:558: Router peerID(65535) shutting down.
21.732 Info Router.cpp:594: Router state -> Disconnected
21.737 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
21.737 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
21.737 Loading map C:/Users\Christoph\AppData\Roaming\Factorio\saves\jaqiundchrismit mods.zip
21.759 Info Scenario.cpp:127: Map version 0.13.9-2
22.537 Applying migration: Robot Army: robotarmy_0.2.0.lua
22.559 Checksum for script C:/Users/Christoph/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
22.561 Checksum for script __autofill__/control.lua: 2546383396
22.562 Checksum for script __DeathChest__/control.lua: 2457025550
22.564 Checksum for script __EvoGUI__/control.lua: 2392634121
22.572 Checksum for script __Foreman__/control.lua: 177747176
22.575 Checksum for script __robotarmy__/control.lua: 4219419030
22.584 Checksum for script __Misanthrope__/control.lua: 2626698353
48.414 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
48.415 Info Router.cpp:594: Router state -> Connected
48.415 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(5).
48.415 Hosting game at port 34197, peerID 0, session magic 3126
48.415 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(2256624) changing state from(CreatingGame) to(InGame)
48.415 Info NetworkInputHandler.cpp:45: mapTick(2256624) networkTick(0) initialized NetworkInputHandler local peer(0).
48.415 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
48.492 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(Nuhll).
48.492 Info MultiplayerManager.cpp:1143: networkTick(5) mapTick(2256628) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
48.492 Info MultiplayerManager.cpp:1143: networkTick(5) mapTick(2256628) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
48.546 Info NetworkInputHandler.cpp:754: mapTick(2256632) networkTick(9) connecting to player(Nuhll).
48.546 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
48.546 Info GameActionHandler.cpp:2693: MapTick(2256632) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (151): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (147): AttackAreaBehavior::getCurrentDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (168): Unit::hasSameDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (44): enemyCanPassToDestination
c:\cygwin64\tmp\factorio-jvrtr9\src\map\advancedtile.cpp (8): AdvancedTile::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (764): Surface::collideWithEntityPredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (730): Surface::collidePredicate
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (486): Unit::hasClearViewOfTarget
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (218): GotoBehavior::updatePath
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (75): GotoBehavior::GotoBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\pursuebehavior.cpp (12): PursueBehavior::PursueBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\attackareabehavior.cpp (74): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF734348513)
00007FF734348513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3438102)
00007FFFE3438102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFE3EAC5B4)
00007FFFE3EAC5B4 (ntdll): (filename not available): RtlUserThreadStart
1497.887 Error CrashHandler.cpp:85: Map tick at moment of crash: 2342310
1497.887 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.