[0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Things that has been reported already before.
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terradus
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[0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

Multiplayer! (

Crash the game if the player dies.

Reason Crush game: "Personal drone station"

as the cause of crash game in multiplayer:
1) Wear the player (mk2 armor).
2) Insert the "personal drone station" to "mk2 armor."
3) Die.
Result: crash the game.

Please fix ;)
2,752 hours in factorio.

kovarex
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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by kovarex »

Hello, I can't reproduce it.

It would be helpful to attach a log file

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

kovarex wrote:Hello, I can't reproduce it.

It would be helpful to attach a log file
ready
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factorio-current.log
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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by kovarex »

Ok, so the repair is somehow related, but I still can't reproduce the problem, can you provide the save game please?

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

kovarex wrote:Ok, so the repair is somehow related, but I still can't reproduce the problem, can you provide the save game please?
of course ;)

I think that one drone n the fly, and can not return to its place (because energy is over). And after the player's death, lost in the drone target, and there is an unexpected situation of its existence.

p.s.
I did not expect that the developers will respond as quickly. Thank you very much. I'll wait for bugfixes look ^ _ ^. I respect your entire team - for the fact that your game is compared with others is very stable. Find a bug has been very difficult in your game!
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TEST1112.zip
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terradus
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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

Previous wrong file... sory...

this file is good...
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TEST1112.zip
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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by kovarex »

I tried both of the saves and I couldn't reproduce, what exactly did you do to make it crash?

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

kovarex wrote:I tried both of the saves and I couldn't reproduce, what exactly did you do to make it crash?
OK.
1) I start saving in multiplayer.
2) I'm dying in some way (eg by train or by aliens).
The result is a game crash.

Crash games quires only if I have the MK2 with "personal drone station." If "personal drone station" to remove, and then die -> Crush the game will not be and the game continues! - It clearly indicates a problem with the "personal drone station".

At the moment, I am trying to repeat the problem on a new map (to clarify the reasons).
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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by kovarex »

This is what I did, and I didn't get the crash (btw. you have the player port entity on the map, so the player doesn't really die).

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by posila »

Player port + portable roboport crash was already fixed for 0.12.27
Duplicate of: viewtopic.php?f=30&t=21130

By the way ... the problem was there whole 0.12 ... how come two people all of the sudden report it in 0.12.26? :)

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by kovarex »

posila wrote:Player port + portable roboport crash was already fixed for 0.12.27
Duplicate of: viewtopic.php?f=30&t=21130
Ok, thx :)

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Re: [0.12.26 64bit MP] [kovarex] Total Multiplayer Crash if player dies.

Post by terradus »

kovarex wrote:This is what I did, and I didn't get the crash (btw. you have the player port entity on the map, so the player doesn't really die).
im do crash on new map!
and I specify the reason !

Player must have available:
1) power armor MK2 on player.
2) personal roboport in MK2.
3) As much as possible "basic exoskeleton equipment" in MK2 (to have time to get away from the drones).
4) "Repair pack" for repair (in player).
5) "construction robot" in player.
6) any structure which can damage the shotgun.
7) Shotgun and ammunition.
8) "player port"

Then perform the following steps:
1) Run the game in multiplayer.
2) Install 2 "player port".
3) Put any building and shoot at him!
4) From the player must fly with 1_construction_robot 1_Repair_pack - to repair the damaged structure.
5) Before "construction_robot" will repair and return to the player, you need to get away from it as far as possible and die.

Additional effect:
Sometimes the crash does not occur at once! If not Crush - then after restoring the player - you need to shoot at the building again!

I have reproduced the bug about 12 times.

We need to do everything quickly - so that "construction_robot" did not have time to go back to the player.

p.s.
if you need movie I'm write...
Attachments
factorio-current.log
(18.71 KiB) Downloaded 84 times
Test_mk2_psd.zip
(807.85 KiB) Downloaded 81 times
2,752 hours in factorio.

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