[0.12.18][OSX]Crash while loading new game
Posted: Tue Nov 24, 2015 4:28 pm
Wanted to generate a new world, but factiorio crashed.
Tried it again with the same settings but then it worked so i have no clue why... just letting you know.
OSX 10.11.1
Macbook Pro 11,3
log:
Tried it again with the same settings but then it worked so i have no clue why... just letting you know.
OSX 10.11.1
Macbook Pro 11,3
log:
Code: Select all
0.000 2015-11-24 17:18:44; Factorio 0.12.18 (Build 17444, mac)
0.000 Operating system: Mac OS X 10.11.1
0.000 Program arguments: "/Applications/factorio.app"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/Saron/Library/Application Support/factorio
0.000 Binaries path: /
0.014 Available display adapters: 1
0.014 [0]: resolution 1920x1200px at [0,0]
0.014 Create display on adapter 0. Size 1280x720 at position [310, 222]. Monitor 0
1.038 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.6.47 310.42.05f01
1.235 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
1.272 Loading mod core 0.0.0 (data.lua)
1.275 Loading mod base 0.12.18 (data.lua)
1.759 Initial atlas bitmap size is 16384
1.763 Created atlas bitmap 16384x7753
11.081 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=rono10000&token=<private>&apiVersion=2
24.318 0 packages available to download (experimental updates enabled).
24.374 Factorio initialised
125.048 Info Scenario.cpp:123: Map version 0.12.18-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x7fff833eb52a#0 0x7fff833eb52a in in 0x7fff833eb52a0x7fff833eb52a
#1 0x0 in 0x0
#2 0x10021bff4 in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52#1 0x0
in #3 0x10021bc4b0x0 in
EntityRenderer::threadJob(RenderData const&) (in factorio) + 267#2 0x10021bff4
in #4 0x1004551beEntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52 in
Thread::loop() (in factorio) + 254#3 0x10021bc4b
in #5 0x10091fc96EntityRenderer::threadJob(RenderData const&) (in factorio) + 267 in
boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54#4 0x1004551be
in #6 0x7fff81f139b1Thread::loop() (in factorio) + 254 in
0x7fff81f139b1#5 0x10091fc96
in #7 0x7fff81f1392eboost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54 in
0x7fff81f1392e#6 0x7fff81f139b1
in #8 0x7fff81f113850x7fff81f139b1 in
0x7fff81f11385#7 0x7fff81f1392e
in 0x7fff81f1392e
#8 0x7fff81f11385 in 0x7fff81f11385
127.282 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
127.282 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...