I just noticed your answer and i assume that it is a global error as it occurs on windows too but just in case here is my system and error log:
Code: Select all
CPU
AMD FX-9590 - Vishera 32nm Technologie
RAM;
16,0GB Dual Kanal DDR3 @ 666MHz (9-9-9-24)
Motherboard;
MSI 990FXA-GD80 (MS-7640) (CPU 1)
Graphic:
3072 MBATI AMD Radeon R9 200 Series (MSI)
Harddrive:
894GB SAMSUNG MZ7WD960HMHP-00003 (SSD)
Error log in singleplayer:
Code: Select all
0.002 2015-11-24 14:16:55; Factorio 0.12.18 (Build 17444, win64)
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Godlike/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.023 Available display adapters: 3
0.023 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.024 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1348,-1200], 1920x1200, 32bit, 60Hz}
0.024 [2]: \\.\DISPLAY3 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.025 Create display on adapter 2. Size 1280x720 at position [310, 222]. Monitor 2
0.114 Initialised Direct3D:[2] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1404
0.160 Desktop composition is active.
0.160 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 2]
0.214 Loading mod core 0.0.0 (data.lua)
0.217 Loading mod base 0.12.18 (data.lua)
0.914 Initial atlas bitmap size is 16384
0.918 Created atlas bitmap 16384x7761
8.455 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=Agomy&token=<private>&apiVersion=2
9.667 0 packages available to download (experimental updates enabled).
9.713 Factorio initialised
15.557 Loading map C:/Users\Godlike\AppData\Roaming\Factorio\saves\_autosave1.zip
15.592 Info Scenario.cpp:123: Map version 0.12.18-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tkjljj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB11602CE)
00007FFDB11602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D48992)
00007FFDB3D48992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D33F66)
00007FFDB3D33F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4633D)
00007FFDB3D4633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CC3C00)
00007FFDB3CC3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4544A)
00007FFDB3D4544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tkjljj\src\ai\groupbehavior.cpp (130): GroupBehavior::execute
c:\cygwin64\tmp\factorio-tkjljj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-tkjljj\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-tkjljj\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-tkjljj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-tkjljj\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-tkjljj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6068AC323)
00007FF6068AC323 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1B02D92)
00007FFDB1B02D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CB9F64)
00007FFDB3CB9F64 (ntdll): (filename not available): RtlUserThreadStart
146.606 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Error log in Multiplayer:
Code: Select all
0.002 2015-11-24 14:09:57; Factorio 0.12.18 (Build 17444, win64)
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Godlike/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.024 Available display adapters: 3
0.024 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80001, [1920,0], 1920x1200, 32bit, 60Hz}
0.025 [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [1348,-1200], 1920x1200, 32bit, 60Hz}
0.025 [2]: \\.\DISPLAY3 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.025 Create display on adapter 2. Size 1280x720 at position [310, 222]. Monitor 2
0.115 Initialised Direct3D:[2] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1404
0.166 Desktop composition is active.
0.166 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 2]
0.220 Loading mod core 0.0.0 (data.lua)
0.224 Loading mod base 0.12.18 (data.lua)
0.917 Initial atlas bitmap size is 16384
0.919 Created atlas bitmap 16384x7761
8.766 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=Agomy&token=<private>&apiVersion=2
10.075 0 packages available to download (experimental updates enabled).
10.122 Factorio initialised
14.795 Info Router.cpp:556: Router peerID(65535) shutting down.
14.796 Info Router.cpp:582: Router state -> Disconnected
14.796 Joining game 192.168.54.0:34197 at port 34197
14.796 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
14.796 Info Router.cpp:582: Router state -> Connecting
14.799 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
16.332 Error MultiplayerManager.cpp:105: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
16.333 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
16.836 Info MultiplayerManager.cpp:156: NetworkTick(0) quitting multiplayer connection.
16.836 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
16.836 Info Router.cpp:556: Router peerID(65535) shutting down.
16.836 Info WindowsUDPSocket.cpp:160: Socket closed
16.836 Info Router.cpp:582: Router state -> Disconnected
23.449 Info Router.cpp:556: Router peerID(65535) shutting down.
23.449 Info Router.cpp:582: Router state -> Disconnected
23.449 Joining game 192.168.205.0:34197 at port 34197
23.449 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
23.449 Info Router.cpp:582: Router state -> Connecting
23.450 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
24.996 Error MultiplayerManager.cpp:105: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
24.997 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
25.638 Info MultiplayerManager.cpp:156: NetworkTick(0) quitting multiplayer connection.
25.638 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
25.638 Info Router.cpp:556: Router peerID(65535) shutting down.
25.638 Info WindowsUDPSocket.cpp:160: Socket closed
25.638 Info Router.cpp:582: Router state -> Disconnected
31.597 Info Router.cpp:556: Router peerID(65535) shutting down.
31.598 Info Router.cpp:582: Router state -> Disconnected
31.598 Joining game 192.168.205.2:34197 at port 34197
31.598 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
31.598 Info Router.cpp:582: Router state -> Connecting
31.598 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
31.704 Info Router.cpp:582: Router state -> WaitingForAccept
31.935 Info Synchronizer.cpp:54: NetworkTick(2429) initialized Synchronizer local peer(1) latency(15).
31.935 Info Synchronizer.cpp:494: networkTick(2429) adding peer(0) success(true).
31.935 Info Router.cpp:582: Router state -> Connected
31.935 Info Router.cpp:767: ConnectionAccepted ownPeerID(1) nextPeerID(2)
31.935 Info MultiplayerManager.cpp:869: networkTick(2429) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
31.971 Info Router.cpp:779: Received onPeerConnected for already connected peer(1)
32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(CrUnK7ime).
32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Agomy).
32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
32.221 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(Agomy).
32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
32.221 Info MultiplayerManager.cpp:1006: networkTick(2444) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
32.491 Info MultiplayerManager.cpp:869: networkTick(2460) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
32.738 Info MultiplayerManager.cpp:1006: networkTick(2475) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
32.987 Info MultiplayerManager.cpp:1006: networkTick(2490) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
33.502 Info MultiplayerManager.cpp:1006: networkTick(2521) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
33.502 Info MultiplayerManager.cpp:1006: networkTick(2521) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
33.949 Info MultiplayerManager.cpp:1006: networkTick(2547) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
33.949 Downloading file C:/Users\Godlike\AppData\Roaming\Factorio\temp\mp-download.zip (4064008 B, 8080 blocks)
33.952 Info MultiplayerManager.cpp:869: networkTick(2547) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
33.952 Info NetworkInputHandler.cpp:40: mapTick(1492830) networkTick(2547) initialized NetworkInputHandler local peer(1).
33.952 Info NetworkInputHandler.cpp:491: expectedMapTick(1492830) adding peer(0).
33.952 Info Synchronizer.cpp:407: NetworkTick(2547) mapTick(1492830) applying 38 pending tickClosures
33.952 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
33.952 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(1)
33.952 Info MultiplayerManager.cpp:1518: networkTick(2547) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
34.199 Info MultiplayerManager.cpp:1006: networkTick(2562) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
63.100 Finished download (29 s, 4.1 MB, 139 kB/s)
63.103 Info MultiplayerManager.cpp:1065: networkTick(3978) mapTick(-1) map download finished creating scenario
63.103 Info MultiplayerManager.cpp:869: networkTick(3978) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
63.103 Loading map C:/Users\Godlike\AppData\Roaming\Factorio\temp\mp-download.zip
63.132 Info Scenario.cpp:123: Map version 0.12.18-0
63.371 Info MultiplayerManager.cpp:1006: networkTick(3993) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
63.461 Info MultiplayerManager.cpp:869: networkTick(3999) mapTick(1492830) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
63.788 Info MultiplayerManager.cpp:1006: networkTick(4008) mapTick(1492830) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
63.788 Info MultiplayerManager.cpp:1006: networkTick(4014) mapTick(1492830) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
63.788 Info MultiplayerManager.cpp:1177: networkTick(4014) mapTick(1492830) stopping mapAlign
63.788 Info MultiplayerManager.cpp:1670: performing map align task (SendPlayerJoinGameAlignTask)
63.788 Info MultiplayerManager.cpp:869: networkTick(4014) mapTick(1492830) changing state from(InGameWaitingForOthers) to(InGame)
63.788 Info MultiplayerManager.cpp:1492: networkTick(4014) mapTick(1492830) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
63.974 Info MultiplayerManager.cpp:1006: networkTick(4029) mapTick(1492842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
63.974 Info MultiplayerManager.cpp:1006: networkTick(4029) mapTick(1492842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
64.060 Info NetworkInputHandler.cpp:712: mapTick(1492848) networkTick(4035) connecting to player(Agomy).
64.060 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
64.060 Info GameActionHandler.cpp:1940: MapTick(1492848) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tkjljj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-tkjljj\src\util\crashhandler.cpp (90): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB11602CE)
00007FFDB11602CE (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D48992)
00007FFDB3D48992 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D33F66)
00007FFDB3D33F66 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4633D)
00007FFDB3D4633D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CC3C00)
00007FFDB3CC3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3D4544A)
00007FFDB3D4544A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-tkjljj\src\ai\groupbehavior.cpp (130): GroupBehavior::execute
c:\cygwin64\tmp\factorio-tkjljj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-tkjljj\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-tkjljj\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-tkjljj\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-tkjljj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-tkjljj\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-tkjljj\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-tkjljj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6068AC323)
00007FF6068AC323 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB1B02D92)
00007FFDB1B02D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB3CB9F64)
00007FFDB3CB9F64 (ntdll): (filename not available): RtlUserThreadStart
139.197 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.