Science count off by ~10%
Posted: Mon Dec 23, 2024 1:43 pm
Good afternoon,
currently I am doing a 1000x science Space Age run on 2.0.28.
A quite mandatory research for this to succeed are flamers, which I rushed and which should cost 50.000 military science packs.
However, it turned out that without any labspeed or without any modules, it only took me 45.000 military science packs.
Attached is a partial screenshot of when I discovered a difference between research progress and actually produced science.
It turns out that I need 10% science less (when numbers are large enough) but would like to understand what this is.
Once again, I have not research any labspeed or modules, as I V-lined towards automobilism and flamers.
Kind regards,
Frabj
currently I am doing a 1000x science Space Age run on 2.0.28.
A quite mandatory research for this to succeed are flamers, which I rushed and which should cost 50.000 military science packs.
However, it turned out that without any labspeed or without any modules, it only took me 45.000 military science packs.
Attached is a partial screenshot of when I discovered a difference between research progress and actually produced science.
It turns out that I need 10% science less (when numbers are large enough) but would like to understand what this is.
Once again, I have not research any labspeed or modules, as I V-lined towards automobilism and flamers.
Kind regards,
Frabj