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[2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Posted: Sat Dec 07, 2024 5:40 pm
by m44v
I have this upgrade planner, my intention is to insert 2 prod modules in any empty slot.
Screenshot_20241207_142202.png
Screenshot_20241207_142202.png (12.3 KiB) Viewed 110 times
I noticed that sometimes this worked as I expected and sometimes It did not. If I have these machines:
Screenshot_20241207_143002.png
Screenshot_20241207_143002.png (489.45 KiB) Viewed 110 times
After the upgrade:
Screenshot_20241207_143018.png
Screenshot_20241207_143018.png (509.64 KiB) Viewed 110 times
So although there's enough empty slots for put 2 prod modules in all machines, only some get two, some get only one, and some get nothing. It seems to work reliably when the two rightmost slots are empty but this isn't transmitted by the UI to the player.

Re: [2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Posted: Sat Dec 07, 2024 8:44 pm
by m44v
This is also true if I don't put any module count limit in the upgrade planner, only the rightmost empty slots are filled.

Re: [2.0.24] Upgrade planner not inserting modules depending on what slots are occupied

Posted: Thu Dec 12, 2024 4:45 pm
by Loewchen