[2.0.20] Crash when droping from spacestation or requesting item (CargoStation::getRandomAvailableHatch)
Posted: Sat Nov 23, 2024 7:03 pm
Code: Select all
0.001 2024-11-23 11:35:23; Factorio 2.0.20 (build 80511, win64, steam, space-age)
0.001 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Config path: C:/Users/zhsle/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/zhsle/AppData/Roaming/Factorio [240571/2861570MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.108 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 15882/32714 MB, page: 24946/55247 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
0.130 Memory info:
0.130 [0]: Unknown F4-2666C15-16GVR 16384 MB 1067 MHz 1.2 v
0.130 [1]: Unknown F4-2666C15-16GVR 16384 MB 1067 MHz 1.2 v
0.133 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.292 Video driver: windows
0.292 Available displays: 1
0.292 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2080 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.395 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.923 Initialised Direct3D[0]: NVIDIA GeForce RTX 2080; id: 10de-1e87; driver: nvldumdx.dll 32.0.15.6109
0.923 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.923 [Local Video Memory] Budget: 7221MB, CurrentUsage: 22MB, Reservation: 0/3738MB
0.923 [Non-Local Vid.Mem.] Budget: 15589MB, CurrentUsage: 7MB, Reservation: 0/7922MB
0.923 Tiled resources: Tier 2
0.923 Unified Memory Architecture: No
0.923 BGR 565 Supported: Yes
0.923 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.924 Graphics settings preset: very-high
0.924 Dedicated video memory size 7989 MB
1.028 Desktop composition is active.
1.028 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.028 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.057 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
3.921 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
3.921 Info ModManager.cpp:434: FeatureFlag freezing = true
3.921 Info ModManager.cpp:434: FeatureFlag quality = true
3.921 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
3.921 Info ModManager.cpp:434: FeatureFlag segmented-units = true
3.921 Info ModManager.cpp:434: FeatureFlag space-travel = true
3.921 Info ModManager.cpp:434: FeatureFlag spoiling = true
4.345 Loading mod core 0.0.0 (data.lua)
5.633 Loading mod base 2.0.20 (data.lua)
8.461 Loading mod elevated-rails 2.0.20 (data.lua)
8.755 Loading mod quality 2.0.20 (data.lua)
8.940 Loading mod space-age 2.0.20 (data.lua)
11.814 Loading mod base 2.0.20 (data-updates.lua)
11.839 Loading mod quality 2.0.20 (data-updates.lua)
11.902 Loading mod space-age 2.0.20 (data-updates.lua)
12.091 Checksum for core: 2863993211
12.091 Checksum of base: 3548713318
12.091 Checksum of elevated-rails: 2929976872
12.091 Checksum of quality: 3484764141
12.091 Checksum of space-age: 1973748825
12.708 Prototype list checksum: 3872509593
12.783 Loading sounds...
46.250 Info PlayerData.cpp:68: Local player-data.json unavailable
46.250 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732386572
46.665 Initial atlas bitmap size is 16384
46.688 Created an atlas bitmap (size 16384x16380) [none]
46.715 Created an atlas bitmap (size 16384x16384) [none]
46.761 Created an atlas bitmap (size 16384x16384) [none]
46.763 Created an atlas bitmap (size 16384x15420) [none]
46.763 Created an atlas bitmap (size 16384x8392) [decal]
46.769 Created an atlas bitmap (size 16384x16384) [low-object]
46.770 Created an atlas bitmap (size 4096x960) [low-object]
46.771 Created an atlas bitmap (size 16384x13440) [corpse-decay]
46.771 Created an atlas bitmap (size 16384x5596) [none]
46.771 Created an atlas bitmap (size 1676x79) [not-compressed]
46.772 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
46.782 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
46.783 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
46.783 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
46.784 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
46.784 Created an atlas bitmap (size 8192x2576) [mipmap]
46.784 Created an atlas bitmap (size 2048x1520) [mipmap]
46.784 Created an atlas bitmap (size 4096x3152) [mipmap]
46.785 Created an atlas bitmap (size 4096x3152) [mipmap]
46.785 Created an atlas bitmap (size 4096x3152) [mipmap]
46.786 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
46.787 Created an atlas bitmap (size 16384x6120) [alpha-mask]
46.834 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
46.842 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
46.843 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
46.843 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
46.843 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
46.843 Loading 3D bitmaps.
47.116 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
47.139 Parallel sprite loader initialized (threads: 15, bitmaps: 8228)
161.946 Sprites loaded
162.109 Generated mipmaps (4) for atlas [5] of size 16384x16384
162.121 Generated mipmaps (4) for atlas [6] of size 4096x960
162.143 Generated mipmaps (3) for atlas [10] of size 8192x6112
162.218 Generated mipmaps (3) for atlas [11] of size 16384x16320
162.250 Generated mipmaps (3) for atlas [12] of size 16384x4832
162.262 Generated mipmaps (3) for atlas [13] of size 8192x3872
162.273 Generated mipmaps (3) for atlas [14] of size 4096x3104
162.317 Generated mipmaps (3) for atlas [15] of size 8192x2576
162.328 Generated mipmaps (3) for atlas [16] of size 2048x1520
162.340 Generated mipmaps (3) for atlas [17] of size 4096x3152
162.367 Generated mipmaps (3) for atlas [18] of size 4096x3152
162.379 Generated mipmaps (3) for atlas [19] of size 4096x3152
162.390 Generated mipmaps (5) for atlas [20] of size 8192x3808
162.402 Generated mipmaps (3) for atlas [25] of size 8192x2352
162.441 Custom mipmaps uploaded (3203)
162.448 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
162.948 Factorio initialised
162.977 Steam Storage Quota: 23748/23841
187.153 Loading map C:\Users\zhsle\AppData\Roaming\Factorio\saves\_autosave3.zip: 14117373 bytes.
187.244 Loading level.dat: 35838698 bytes.
187.249 Info Scenario.cpp:178: Map version 2.0.20-3
187.861 Loading blueprint storage: Local timestamp 1732296946, Cloud timestamp 1732296946
187.865 Loading script.dat: 1276 bytes.
187.870 Checksum for script __level__/control.lua: 1487321736
202.954 Info AppManagerStates.cpp:2095: Saving finished
496.168 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
496.608 Info AppManagerStates.cpp:2095: Saving finished
909.867 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
910.298 Info AppManagerStates.cpp:2095: Saving finished
1210.451 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1210.921 Info AppManagerStates.cpp:2095: Saving finished
1389.579 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6b21fa224
ModuleBase: 0x00007ff6b1420000, ImageSize: 02837000, RelativeAddress: 00dda224
1389.579 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000020
1389.579 Error CrashHandler.cpp:523: Exception Context:
rax=00000268b1f7db60, rbx=0000000000000000, rcx=0000000000000000,
rdx=00000267d0530000, rsi=00000267f675a5a0, rdi=00000268b1f7db68,
rip=00007ff6b21fa224, rsp=0000007b992cc6a0, rbp=00000268b1f7db68,
r8=00000267d0391440, r9=0000000000000001, r10=0000000000000003,
r11=0000007b992cc580, r12=0000000000000000, r13=00000268bc384038,
r14=00000267f675a900, r15=0000000000000000
1389.579 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b1420000 - 0x00007ff6b3c57000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8EA4BFEC)
00007FFE8EA4BFEC (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE910598FD)
00007FFE910598FD (ntdll): (filename not available): RtlCopyMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9103F6B7)
00007FFE9103F6B7 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9105527F)
00007FFE9105527F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE90FCE886)
00007FFE90FCE886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9105426E)
00007FFE9105426E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\CargoDelivery\CargoStation.cpp(385): CargoStation::getRandomAvailableHatch
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(381): OrbitalLogistics::prepareCargoUnitForDispatch
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(499): OrbitalLogistics::fillRequesters
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\OrbitalLogistics.cpp(304): OrbitalLogistics::fillRequesters
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\Planet.cpp(89): Planet::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1303): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8F2F259D)
00007FFE8F2F259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9100AF38)
00007FFE9100AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1392.247 Error CrashHandler.cpp:190: Map tick at moment of crash: 19072718
1392.692 Info CrashHandler.cpp:318: Executable CRC: 1438233420
1392.692 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1406.014 Uploading log file
1406.039 Error CrashHandler.cpp:270: Heap validation: success.
1406.041 Creating crash dump.
1407.429 CrashDump success