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[2.0.15] Rotating a ghost doesn't get tracked for undo

Posted: Tue Nov 19, 2024 4:52 am
by kireitonsi
Not sure if this is a bug or a feature

Re: [2.0.15] Rotating a ghost doesn't get tracked for undo

Posted: Tue Nov 19, 2024 6:57 pm
by Muche
Duplicate of 75592 ctrl+z/undo doesn't undo rotations.
Works as designed.

Re: [2.0.15] Rotating a ghost doesn't get tracked for undo

Posted: Wed Nov 20, 2024 4:23 pm
by DarkShadow44
Also mentioned in FFF 412:
This doesn't apply to rotations made by hand using the R key, as that is easy to correct yourself and could spam up the undo queue.
Although I wish they'd reconsider.