[2.0.15] Rotating a ghost doesn't get tracked for undo
Posted: Tue Nov 19, 2024 4:52 am
Not sure if this is a bug or a feature
www.factorio.com
https://forums.factorio.com/
Although I wish they'd reconsider.This doesn't apply to rotations made by hand using the R key, as that is easy to correct yourself and could spam up the undo queue.