[2.0.15] Deconstructing ghost object from map view shows is not instant
Posted: Thu Nov 14, 2024 3:31 am
What did you do:
Build some ghost objects in the world (belts, assemblers etc).
Enter map view
Try to delete them by right clicking.
What happened:
The first ghost to be deleted acts like a 'real' object (shows a deconstruction bar, and takes time)
The remaining are instantly deleted like normal ghosts, as long as you do not release right click right click and drag over them.
What did you expect:
All ghosts should behave the same and be instantly deleted, instead of the first one showing a deconstruction bar
This will happen every time I try it. It seems to be regardless of object, (have tried belts, assemblers and inserters)
I am on Nauvis, in the midst of green science (pre-robot).
Build some ghost objects in the world (belts, assemblers etc).
Enter map view
Try to delete them by right clicking.
What happened:
The first ghost to be deleted acts like a 'real' object (shows a deconstruction bar, and takes time)
The remaining are instantly deleted like normal ghosts, as long as you do not release right click right click and drag over them.
What did you expect:
All ghosts should behave the same and be instantly deleted, instead of the first one showing a deconstruction bar
This will happen every time I try it. It seems to be regardless of object, (have tried belts, assemblers and inserters)
I am on Nauvis, in the midst of green science (pre-robot).