High simulation speed autosaves rapidly in Map editor even when paused
Posted: Sun Nov 10, 2024 9:05 pm
Setting the simulation speed really high (e.g. x 64) in the Map editor causes the game to autosave very frequently, even while simulation is paused.
(I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)
To reproduce:
Tested on version 2.0.15 (build 80108 expansion, win64)
(I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)
To reproduce:
- Create a new Map editor scenario (Freeplay vanilla + Space Age works)
- Set the Speed to a high number (x 64)
- The game should autosave very rapidly, roughly every few seconds, even when you keep simulation paused
(This probably depends on your autosave interval)
Tested on version 2.0.15 (build 80108 expansion, win64)