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High simulation speed autosaves rapidly in Map editor even when paused

Posted: Sun Nov 10, 2024 9:05 pm
by Metaflame
Setting the simulation speed really high (e.g. x 64) in the Map editor causes the game to autosave very frequently, even while simulation is paused.
(I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)

To reproduce:
  1. Create a new Map editor scenario (Freeplay vanilla + Space Age works)
  2. Set the Speed to a high number (x 64)
  3. The game should autosave very rapidly, roughly every few seconds, even when you keep simulation paused
    (This probably depends on your autosave interval)
This would technically make sense while the simulation is running (higher UPS = autosave interval "happens faster" - is this intentional though?), but in any case I don't think it makes sense to save based on UPS when the simulation is paused. I'd expect the game to either always save every real-time 5m (or whatever your interval is), or at least not follow the high UPS while paused. Is this behavior intentional?

Tested on version 2.0.15 (build 80108 expansion, win64)

Re: High simulation speed autosaves rapidly in Map editor even when paused

Posted: Mon Nov 11, 2024 2:56 am
by Rseding91
Thanks for the report however that is working as intended.

Re: High simulation speed autosaves rapidly in Map editor even when paused

Posted: Sun Nov 17, 2024 5:13 pm
by Loewchen