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[2.0.14] Replacing parameterized sub-factory led to parameter signal exposed

Posted: Tue Nov 05, 2024 5:58 pm
by doktorstick
If you load the save and jump to Nauvis, it's set to the parameterized build. I'm posting it here as a reference. I would routinely replace the build with T2/T1 module. (This was before I figured out how to use ingredients and had to select the T1.) At some point in the past, pasting it broke the buffer chest. I only noticed because I went to copy the factory and make a duplicate of it and was presented with a weird param dialog.
11-05-2024, 11-46-42.png
11-05-2024, 11-46-42.png (1.41 MiB) Viewed 177 times
The buffer chest has this as a request. Notice the param signal, which isn't an option when selecting buffered items:
11-05-2024, 11-49-47.png
11-05-2024, 11-49-47.png (27.63 KiB) Viewed 177 times
If you copy the module subfactory and paste it, this happens:
11-05-2024, 11-47-54.png
11-05-2024, 11-47-54.png (491.21 KiB) Viewed 177 times

Re: [2.0.14] Replacing parameterized sub-factory led to parameter signal exposed

Posted: Thu Nov 07, 2024 12:28 pm
by boskid
Thanks for the report. I will consider this a duplicate of 118543 which is not a bug. In settings you can choose to have parameters enabled in those gui. There is nothing broken when they are set on entities.

Re: [2.0.14] Replacing parameterized sub-factory led to parameter signal exposed

Posted: Thu Nov 07, 2024 2:22 pm
by doktorstick
I do not have that setting enabled, and I cannot select the param symbol for logistics. The broken part is that the game did something which I cannot do, and was not expected.
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11-07-2024, 08-22-22.png (12.09 KiB) Viewed 127 times