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[2.0.14] train rolling into a red block repathing causing audio oddity

Posted: Tue Nov 05, 2024 3:15 pm
by Vega 128
when trying to solve a deadlock caused by all my trains going to a newly opened fueling station i observed a strange behaviour by placing and removing a block signal causing the train to be in motion in a block wich would have a red chain entry signal due to trains ocupying both exit blocks

this caused the sound of the train stopping to be played repeatably every time the train drove 1/2 the distance to the exit signal

steps to reproduce:
i am not fully certain of the setup so i'll provide 2 world downloads one before the oddity occured and one once i triggered it
load the provided world map called "space age4 train schenanigans"
place a block signal ahead of the locomotive atempting to leave a refueling station.
remove the previously placed block signal once the first locomotive of the train has passed the previous cahin signal about 80%

in case the timing doesn't work load the map called "space age4 train schenanigans2" wich was made after the actions were performed and the train is in motion.
train repathing anomaly.gif
train repathing anomaly.gif (16.07 MiB) Viewed 178 times
expected result:
after realizing the train is stuck on a track with no switches ahead of it it shuld drive to the signal and come to a stop

here the same actions were performed with train related debug options enabled
traub repathing anomaly with debug.gif
traub repathing anomaly with debug.gif (24.01 MiB) Viewed 178 times

further information:
all mods aside from space age related ones ones ("Elevated Rails, Quality, Space Age")
were disabled however left in the mod folder

trains initial path
train repathing anomaly original path.PNG
train repathing anomaly original path.PNG (110.68 KiB) Viewed 178 times
train shedule
grafik.png
grafik.png (76.69 KiB) Viewed 178 times
interupt 1
grafik.png
grafik.png (61.53 KiB) Viewed 178 times
interupt 2
grafik.png
grafik.png (41.69 KiB) Viewed 178 times
station names
grafik.png
grafik.png (98.46 KiB) Viewed 178 times

Re: [2.0.14] train rolling into a red block repathing causing audio oddity

Posted: Tue Nov 12, 2024 7:57 pm
by boskid
This looks like a duplicate of 81098