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[2.0.13] Crash while travelling to Gleba for the first time: AutomatedTrainController::getPathTarget()
Posted: Thu Oct 31, 2024 9:15 pm
by Dekenik
Pretty much what the title says, I was preparing to visit Gleba, so I loaded my space platform and sent it with myself on it. I landed successfully the first time, but then the game crashed as I was manually sending cargo from the platform to the landing pad. So thinking it was just a random crash, I loaded the autosave which was created when I launched the platform from Vulcanus to Gleba, but now it crashed again even before the platform arrived to Gleba (at around 13500km travelled if I remember correctly). I tried loading the save one more time and just observed the game without doing much and it crashed again like before. Trying for the last time, I noticed I was in distant driving mode in my tank on Nauvis, so I left the tank and just sat on the platform once again, but it still crashed, so I gave up.
I haven't tried loading any of my older saves, just this one created automatically by the game, which produced the crash every time after loading it. The game has been running without any issues until now.
Re: [2.0.13] Crash while travelling to Gleba for the first time: AutomatedTrainController::getPathTarget()
Posted: Fri Nov 01, 2024 12:36 pm
by boskid
Thanks for the report. This crash looks like the same as one reported by
118975 so i am going to move this topic to duplicates but i will keep a reference since this topic may contain additional details useful when investigating the issue.
Re: [2.0.13] Crash while travelling to Gleba for the first time: AutomatedTrainController::getPathTarget()
Posted: Fri Nov 01, 2024 1:16 pm
by Dekenik
So I did some testing of my own troubleshoot this a bit, and I found out the crash always happens at around 74h 19m game time. At first I tried loading the autosave1 and just flew to Gleba straight away, where I managed to land but the crash still happened a while later. So I figured I could try to see if the crash occurs at a specific time. So I loaded the autosave1 again and just let it running for nearly 20 minutes while watching the time and sure enough, it crashed.
At this point I feel like I ran out of options to be able to "fix" this myself, so I guess I'll have to wait for a patch to continue with this save, if that's gonna be even possible. I've included the latest crash log in case it might be useful.
Re: [2.0.13] Crash while travelling to Gleba for the first time: AutomatedTrainController::getPathTarget()
Posted: Fri Nov 01, 2024 1:28 pm
by boskid
Yeah i checked the _autosave1.zip save file and managed to reproduce the crash in 2.0.13 (AutomatedTrainController::getPathTarget). Since i got a derived save file 5 seconds before the crash that was reliably crashing, i was able to verify that this crash is not happening in 2.0.14, which makes me even more suspicious that this crash and
118822 are actually related. 2.0.14 is going to be released relatively soon but it will be marked as experimental first until we see there are no bloopers and it is able to be pushed into stable branch.