Minor graphical issues - blue line on Gleba, alt mode shows above raised rail signals
Posted: Tue Oct 29, 2024 10:54 pm
I bring to you today two minor visual bugs! (plus one other)
The first I discovered on Gleba on a Slipstack. I checked other Slipstacks, but only saw this strange horizontal blue line on this one.
I was zoomed out 5 clicks (zoom all the way in, then scroll wheel back 5 times). Issue persisted after closing the game and reloading the file.
Blue line is not on a tile border.
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The second one I'm not sure if it's a feature or a bug, but alt mode icons hide rail signals that are on raised rails. I first noticed it with the assembler seen in the photo, but also tested it with the filter icon on an inserter, and that icon also hid the rail signal.
Some further testing/observation revealed to me that alt icons also cover up the raised rail itself, which is making me think that it's more on the feature side than the bug side.
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Lastly, and I'm not quite sure how this happened, and it may have been something that I did, but somehow a name I gave to a train stop got overwritten with a default name.
I had a few stops with this same name, and I'm pretty sure that the stop was in a blueprint (though with train stop names off) and at some point, the name got overwritten with a default name.
I'm not sure how it happened, and it was a quick fix with the 'rename all stops' feature, but it was weird, so I'm bringing it up. Sorry for the wild goose chase that this third point is...
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1 other quick thing as a minor feature request (sorry, I know this shouldn't go here, but like, I'd rather make 1 post than 2? Posting things on the internet is scary... ) - I'd like to be able to open my inventory from map view. In particular, to make a deconstruction/upgrade planner, edit it to do custom things, then use it, or be able to pull a planner out of my inventory, without needing to put it on the hotbar.
Maybe another tab in the ghost cursor GUI that lets you look at the inventory?
---
Space age has been awesome so far! Thanks for all the work you've put into it, it really shows! From the gameplay to the music to the art, it's all amazing!
The first I discovered on Gleba on a Slipstack. I checked other Slipstacks, but only saw this strange horizontal blue line on this one.
I was zoomed out 5 clicks (zoom all the way in, then scroll wheel back 5 times). Issue persisted after closing the game and reloading the file.
Blue line is not on a tile border.
---
The second one I'm not sure if it's a feature or a bug, but alt mode icons hide rail signals that are on raised rails. I first noticed it with the assembler seen in the photo, but also tested it with the filter icon on an inserter, and that icon also hid the rail signal.
Some further testing/observation revealed to me that alt icons also cover up the raised rail itself, which is making me think that it's more on the feature side than the bug side.
---
Lastly, and I'm not quite sure how this happened, and it may have been something that I did, but somehow a name I gave to a train stop got overwritten with a default name.
I had a few stops with this same name, and I'm pretty sure that the stop was in a blueprint (though with train stop names off) and at some point, the name got overwritten with a default name.
I'm not sure how it happened, and it was a quick fix with the 'rename all stops' feature, but it was weird, so I'm bringing it up. Sorry for the wild goose chase that this third point is...
---
1 other quick thing as a minor feature request (sorry, I know this shouldn't go here, but like, I'd rather make 1 post than 2? Posting things on the internet is scary... ) - I'd like to be able to open my inventory from map view. In particular, to make a deconstruction/upgrade planner, edit it to do custom things, then use it, or be able to pull a planner out of my inventory, without needing to put it on the hotbar.
Maybe another tab in the ghost cursor GUI that lets you look at the inventory?
---
Space age has been awesome so far! Thanks for all the work you've put into it, it really shows! From the gameplay to the music to the art, it's all amazing!