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[2.0.8] Crash on autosave & deconstructing roboports "this->busyRobotLink.isLinked() == this->shouldBeLinked()"
Posted: Wed Oct 23, 2024 10:06 pm
by BotSlayman
What did you do?
Deconstructing Roboports without personal robots enabled on Vulcanus while the Autosave happened.
What happened?
the game crashed entirely
What did you expect to happen instead? It might be obvious to you, but do it anyway!
standing around using regular mode and deconstructing roboports and substations using the robots in this network
Does it happen always, once, or sometimes?
cannot reproduce the timing is intensely difficult to achieve.
- 20241023235508_1.jpg (741.19 KiB) Viewed 207 times
Attached log file, save file BEFORE, attempted Save tmp file, screenshot of gamestate
Re: [2.0.8] Crash on autosave & deconstructing roboports "this->busyRobotLink.isLinked() == this->shouldBeLinked()"
Posted: Thu Oct 24, 2024 5:35 am
by Gehhilfe
Having the same bug, but on 2.0.9 and always happening on autosave in my current save game.
Can I somehow rescue my save game?
At least the devs have now a way to reproduce this error
[2.0.10] Crash after deconstructing: this->busyRobotLink.isLinked() == this->shouldBeLinked() was not true
Posted: Fri Oct 25, 2024 8:25 am
by Schaeberlej
Ive experienced a crash after i staretd to deconstruct the robotnetwork of my cityblocks, becouse there was an offset in the blueprint i removed in a further iteration of the blueprint.
Don't know if that was the reason, but anyway...
[2.0.10] Crash when saving the game
Posted: Fri Oct 25, 2024 11:45 pm
by SuperTux88
I was on a Multiplayer server, and the server started saving the map for a new player wanting to join. Halfway through saving, it stopped and I got a "server not responding" popup. After the timeout, I got dropped from the server and got a popup where I can "quit", "save" or "reconnect". I clicked the "save" button, as I always do, because usually you can still save the game on the client when the server had a problem and crashed. But this time my local game also crashed halfway through saving the game. I don't have access to the server, so I can't say for sure, but I assume there is a crash during the save and we had some invalid state in the factory and both, the server and my local game, hit the same crash during the save.
Sadly, since it crashed during the save, I also don't have a complete save. I attached the temporary file that was created for the save, but since it's not complete, it's an invalid file, so I don't think it's useful for anything. I also attached the logs from my local game, maybe you can get anything useful from the stacktrace. Otherwise I think there is not much useful I can add here, as I don't know what everybody did in the factory since the last successful save, and I also can't reproduce the crash.
Re: [2.0.8] Crash on autosave & deconstructing roboports "this->busyRobotLink.isLinked() == this->shouldBeLinked()"
Posted: Mon Oct 28, 2024 3:37 pm
by Rseding91
Gehhilfe wrote: ↑Thu Oct 24, 2024 5:35 am
Having the same bug, but on 2.0.9 and always happening on autosave in my current save game.
Can I somehow rescue my save game?
At least the devs have now a way to reproduce this error
Is there anything I need to do to reproduce it with your save? When I load it, it seems to be fine.
Re: [2.0.8] Crash on autosave & deconstructing roboports "this->busyRobotLink.isLinked() == this->shouldBeLinked()"
Posted: Tue Oct 29, 2024 2:22 pm
by Genhis
This seems to be a duplicate of
118226.