Crash when I generate a new map

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Crash when I generate a new map

Postby middlecloud » Fri Nov 17, 2017 9:48 pm

Hi,

I have a problem with generating new maps. When i try to generate i receive next error
Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.


here is the log:

Code: Select all
   0.002 2017-11-17 23:38:38; Factorio 0.15.37 (build 30927, win64, steam)
   0.002 Operating system: Windows 10 (build 16299)
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/tudor/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 4032MB]
   0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.012 Available display adapters: 2
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY2 - NVIDIA GeForce GT 630 {0x01, [1920,88], 1440x900, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.087 Initialised Direct3D:[0] NVIDIA GeForce GT 630; driver: nvldumdx.dll 22.21.13.8569
   0.092     Video memory size (dedicated video/dedicated system/shared system/available): 2000/0/2016/4009 MB
   0.131 DSound: Starting _dsound_update thread
   0.132 DSound: Enter _dsound_update; tid=9464
   0.132 Device reset internal.
   0.133 Desktop composition is active.
   0.133 Graphics settings preset: medium
   0.134 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 49.1463%] [DXT: false] [Shader: 1]
   0.318 Loading mod settings long-reach 0.0.8 (settings.lua)
   0.319 Loading mod settings quick-start 1.1.0 (settings.lua)
   0.323 Loading mod core 0.0.0 (data.lua)
   0.332 Loading mod base 0.15.37 (data.lua)
   0.438 Loading mod ModuleInserter 2.0.5 (data.lua)
   0.465 Loading mod auto-research 3.5.0 (data.lua)
   0.492 Loading mod autofill 1.4.8 (data.lua)
   0.518 Loading mod upgrade-planner 1.4.11 (data.lua)
   0.543 Loading mod base 0.15.37 (data-updates.lua)
   0.571 Loading mod ModuleInserter 2.0.5 (data-final-fixes.lua)
   0.596 Loading mod auto-research 3.5.0 (data-final-fixes.lua)
   0.626 Checksum for core: 2904504744
   0.626 Checksum of base: 1503927233
   0.626 Checksum of ModuleInserter: 4260068510
   0.626 Checksum of auto-research: 1568893371
   0.626 Checksum of autofill: 3086359458
   0.626 Checksum of ghost-copier: 0
   0.626 Checksum of long-reach: 3995667697
   0.626 Checksum of quick-start: 3147371908
   0.626 Checksum of upgrade-planner: 2070181918
   1.085 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1510830108
   1.085 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1506289279
   1.390 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.393 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.407 Initial atlas bitmap size is 16384
   1.420 Created atlas bitmap 16384x9661
   1.872 Created atlas bitmap 16384x3181
   2.000 Created atlas bitmap 16384x2545
   2.117 Created atlas bitmap 8192x1920
   2.154 Created atlas bitmap 8192x800
   2.166 Created atlas bitmap 8192x2028
  26.673 Sprites loaded
  26.673 Convert atlas 8192x1920 to: mipmap
  26.753 Convert atlas 8192x800 to: mipmap
  26.958 Convert atlas 8192x2028 to: trilinear-filtering
  28.268 Loading sounds...
  33.580 Custom inputs active: 6
  33.692 Factorio initialised
 211.143 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-r0llfd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-r0llfd\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-r0llfd\src\util\crashhandler.cpp (391): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7E2F3BA38)
00007FF7E2F3BA38 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB64C3D)
00007FFAEBB64C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBADD1B8)
00007FFAEBADD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB63B6E)
00007FFAEBB63B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-r0llfd\src\entity\entityprototype.cpp (395): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintentities.cpp (39): BlueprintEntities::BlueprintEntities
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprint.cpp (31): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (165): SingleBlueprintRecord::SingleBlueprintRecord
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<SingleBlueprintRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64>
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (285): BlueprintBookRecord::BlueprintBookRecord
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<BlueprintBookRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64>
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintrecord.cpp (51): BlueprintRecord::load
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintshelf.cpp (73): BlueprintShelf::load
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintshelf.cpp (652): BlueprintShelf::loadFromStorage
c:\cygwin64\tmp\factorio-r0llfd\src\blueprint\blueprintlibrary.cpp (46): BlueprintLibrary::loadFromStorage
c:\cygwin64\tmp\factorio-r0llfd\src\map\map.cpp (1019): Map::setupEntities
c:\cygwin64\tmp\factorio-r0llfd\src\scenario\scenarioprototype.cpp (208): ScenarioPrototype::createMapFromMapGenSettings
c:\cygwin64\tmp\factorio-r0llfd\src\scenario\scenarioprototype.cpp (72): ScenarioPrototype::loadFactory
c:\cygwin64\tmp\factorio-r0llfd\src\appmanager.cpp (414): AppManager::createGame
c:\cygwin64\tmp\factorio-r0llfd\src\appmanagerstates.cpp (1634): InGenerateMapDialog::process
c:\cygwin64\tmp\factorio-r0llfd\src\appmanager.cpp (201): AppManager::process
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (388): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (467): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-r0llfd\src\mainloop.cpp (299): MainLoop::run
c:\cygwin64\tmp\factorio-r0llfd\src\main.cpp (1021): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE8FA1FE4)
00007FFAE8FA1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEBB2EF91)
00007FFAEBB2EF91 (ntdll): (filename not available): RtlUserThreadStart
 213.620 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
middlecloud
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Joined: Fri Nov 17, 2017 9:44 pm

Re: Crash when I generate a new map

Postby Rseding91 » Fri Nov 17, 2017 9:59 pm

Thanks for the report. It's crashing trying to load your blueprint storage.

Can you upload the blueprint storage file here so I can look at it?
If you want to get ahold of me I'm almost always on IRC and Discord.
Rseding91
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Posts: 6374
Joined: Wed Jun 11, 2014 5:23 am

Re: Crash when I generate a new map

Postby middlecloud » Fri Nov 17, 2017 10:08 pm

Sure,

Here you go
Attachments
blueprint-storage.zip
(65.86 KiB) Downloaded 5 times
middlecloud
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Re: Crash when I generate a new map

Postby Rseding91 » Sat Nov 18, 2017 6:23 pm

Thanks for the file. It looks like the file write operation was blocked by something on your computer and never finished. Half of the blueprint storage is 0s where their should be real data.

Do you use any kind of intrusive anti-virus or are you on a laptop that maybe the battery died/you held the power button?
If you want to get ahold of me I'm almost always on IRC and Discord.
Rseding91
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Posts: 6374
Joined: Wed Jun 11, 2014 5:23 am

Re: Crash when I generate a new map

Postby middlecloud » Sun Nov 19, 2017 4:34 am

No. Maybe when windows was updated the new policy with installing applications is the problem. I did not used any protection (like antivirus, firewall, etc).

Thank you for that. That's a bummer that i can't use anymore those blueprints.
middlecloud
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