Introduction, Downloads & Release history

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orzelek
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Re: Introduction, Downloads & Release history

Post by orzelek »

rk84 wrote:
orzelek wrote:Could you tell me what are the reasons behind duplicating all the ores in test mod?
I'd need to do something with them in RSO and I'm not sure what would be the expected behavior.
Those are for creating infinite resources. They have no autoplacement and can be ignored if possible.
Are you setting autoplace for them or no autoplace at all?

RSO ignores resources that have no autoplace but still tries to spawn those so something is in the autoplace or I have bug somewhere :D

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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

orzelek wrote:
rk84 wrote:
orzelek wrote:Could you tell me what are the reasons behind duplicating all the ores in test mod?
I'd need to do something with them in RSO and I'm not sure what would be the expected behavior.
Those are for creating infinite resources. They have no autoplacement and can be ignored if possible.
Are you setting autoplace for them or no autoplace at all?

RSO ignores resources that have no autoplace but still tries to spawn those so something is in the autoplace or I have bug somewhere :D
in data-updates.lua, I make shallow copy of resources and set autoplace to nil. I just checked in game that it is nil.

Code: Select all

/c game.player.print(serpent.line(game.entity_prototypes["iron-ore__tm"].autoplace_specification))
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orzelek
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Re: Introduction, Downloads & Release history

Post by orzelek »

Thanks for help - I'm assuming those resources don't need to be spawned in any way then.
I'll fix RSO for next version to ignore them properly.

wesleytech
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Re: Introduction, Downloads & Release history

Post by wesleytech »

so i am running Factorio version 0.12.1, which version of this mod should i use? i tried the latest release but it didnt work

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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

wesleytech wrote:so i am running Factorio version 0.12.1, which version of this mod should i use? i tried the latest release but it didnt work
I'm not quite sure, but I can narrow your choices to 5. From 0.12.4 to 0.12.8, I think 0.12.4 is most likely to work.
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Neotix
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Re: Introduction, Downloads & Release history

Post by Neotix »

I have little proposition.
Right now in items list we have navigation buttons in order:
Previous - Category - Next
Category names have different length so, "Next" button always jump back and forth.
Proposition is to change button order to:
Previous - Next - Category
In that way, "Previous" and "Next" will have fixed place and allow to scroll Category buttons much easier.

tigar
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Re: Introduction, Downloads & Release history

Post by tigar »

Something i have noticed with a few of my friends who play on my server

We turn on test mode at times to obviously spawn in stuff due to weird bugs with the mods we got anyways

Some of them(not all) when they destroy a few objects in a row with test mode off an error spits out referring to the code below

Code: Select all

  if player and global.bp_options[player.name][2] then -- insta-deconstruction
    event.entity.destroy()
  end
end

Yet when they all have it turned on it works perfectly fine but even if 1 person got it off and that person tries to destroy a few things out comes that error

Specifically complaining about the first line(line 339 in the control.lua)

gaza9422
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Re: Introduction, Downloads & Release history

Post by gaza9422 »

i just updated my test mode from 0.12.12 to version 0.12.13 and am now gettign the folowing error when loadiung an old world
Error while running the event handler: __test-mode__/control.lua:62: Gui element with name tm_toggle already present in the parent element.

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Re: Introduction, Downloads & Release history

Post by Quazar »

Just dove in and the water's fine :) I really appreciate this mod and the hard work that went into it!!

How can I create a Storage Tank full of crude oil? or another liquid?

Thanks!

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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

gaza9422 wrote:i just updated my test mode from 0.12.12 to version 0.12.13 and am now gettign the folowing error when loadiung an old world
Error while running the event handler: __test-mode__/control.lua:62: Gui element with name tm_toggle already present in the parent element.
Ah I fixed it, but I postponed the release and then forgot. Sorry.
Quazar wrote:Just dove in and the water's fine :) I really appreciate this mod and the hard work that went into it!!

How can I create a Storage Tank full of crude oil? or another liquid?

Thanks!
Thank you. I'm planning to include liquides to filler tool.
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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

Things in my previous post added to testmode 0.12.14
pipes, steam engines and tanks can be filled with liquid.
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Quazar
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Re: Introduction, Downloads & Release history

Post by Quazar »

I installed 12.14 but can't figure out the fluids, what am I missing? Thanks!

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rk84
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Re: Introduction, Downloads & Release history

Post by rk84 »

Quazar wrote:I installed 12.14 but can't figure out the fluids, what am I missing? Thanks!
From Tool settings, spawn tool and select filler mode, use tool to select storage tank, click liquids-button in center gui, now you can select or not select auto refill and click liquid of your choice.
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Baham
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Re: Introduction, Downloads & Release history

Post by Baham »

is there a way to activate / deavtivate test mode outside the popup? or o way to make the popup appear?

Sacredd
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Re: Introduction, Downloads & Release history

Post by Sacredd »

Thanks for this mod.

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Re: Introduction, Downloads & Release history

Post by jockeril »

rk84 - you need to update the change log to 0.12.14 :geek:
[request] RTL support please

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DOSorDIE
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Re: Introduction, Downloads & Release history

Post by DOSorDIE »

I get an error when i try to release a bot in the droid assembler ... after the build time he dont release the bot, he write me this error message.
Error.jpg
Error.jpg (18.92 KiB) Viewed 7294 times
Have Factorio 0.12.35 and robotarmy_0.1.4.zip nothing else.

Nigit
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Re: Introduction, Downloads & Release history

Post by Nigit »

Noob question but how do I use the "give items" for blueprint options?

GoldHero101
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Re: Introduction, Downloads & Release history

Post by GoldHero101 »

You know when you will release the 0.13.0 version of the mod?

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Re: Introduction, Downloads & Release history

Post by Neomore »

GoldHero101 wrote:You know when you will release the 0.13.0 version of the mod?

While I am not the mod developer, I was able to modify 0.12.14 to mostly work for .13. Unfortunately, I cannot get the Game Settings tab to work at all. For those looking for a temporary solution to be able to test if your mod works, this should tide you over until the mod officially updates.
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Author of Advanced Factorio, a set of mods that add small bits of Advanced functionality to your gameplay

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