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Re: Friday Facts #365 - Future plans

Posted: Sat Apr 17, 2021 3:25 pm
by DaveMcW
Aardwolf wrote:
Sat Apr 17, 2021 9:48 am
Imho this would all be fixed if only the artillery train could fire while riding, rather than having to stop to fire
Be careful what you wish for. A horde of angry biters will attack your undefended rails when they can't find the artillery.

Re: Friday Facts #365 - Future plans

Posted: Mon Apr 19, 2021 1:48 pm
by wosthisdo
Hi Guys,
I've been slow coming to this debate because I love Factorio but wanted to think about what I enjoy least in playing, or which bores me, and how I'd like Factorio2 to be different.

Tl;dr Exploration & Evaluation - The greener offspring of Factorio meets Subnautica / No Mans' Sky.

This is very much personal opinion of what I'd like to see, drawing on the ideas of others if they felt good to me. I'm assuming this is developed from the current Factorio engine, visual and house styles. Procedurally generated worlds with a wider pallet of biome, climates, etc to draw from. I envisage three gameplay phases (see below), the first released for play while the second is worked up in detail. Phase 3 is a placeholder for whatever large-scale ideas the modding community comes subsequently up with.

Backstory
This is set many years after the Nauvis adventure. The descendents of humanity have colonised the stellar systems in their immediate vicinity and are now looking to longer-term expansion into the local spiral arm. To do this efficiently a fleet of explorer probes drawing heavily on general machine intelligence (GMI), nano-technology and Von Neumann machines, has been dispatched towards likely candidate systems.

The mother probe, crewed by a level-5 GMI, captures into a new system, unpacks and begins to mine planetary rings, comets and asteriods in order to refuel and, if necessary, provide construction resources for phase 2. In the meantime it selects suitable planets, launches small constellations of observation satellites and deposits small but high-tech level-2 GMI probes on the surface. This is where you come in...

Phase 1
Your objective is to explore, survey and research the planet (or your share in multiplayer) surface, sub-surface, oceans and lifeforms (where applicable). To this end you can use satellite information and build research facilities and production plant as well as your own drones with a 'pick & mix' set of capabilities. Science 'packs' come from this activity. Timescale is not a big issue. Most physical resources will have to come from the planet. But, this is much lighter touch than Factorio1 - economy of resources and efficiency in generating the required survey will be one of the evaluation criteria. Environmental or other damage must be justified.

The end of phase 1 is the evaluation stage:
a. the planet and its potential are evaluated: are there abundent, valuable minerals or energy sources; are there organisms of value for pharmaceuticals or nano-tech (I'm assuming life is rare and mainly microbial / plants, but you can have biters if you must); is the planet suitable for terraforming / colonisation: are there mysteries?
b. your L2 probe's work is evaluated: were the exploration strategy and implementation efficient and well aligned with ethics and policy? Are the plans and designs developed worthy of cloning (blueprints)? Is the probe's GMI worthy of running phase 2 and/or being cloned for further planets?

Phase 2
The L5 GMI decides the planet's desired contribution to the cause. These could include, for example:
a. Low interest/value - cross off the list and move on.
b. Likely to evolve usefully - set up long-term monitoring and reporting. Move on.
c. Valuable for farming or pharmaceuticals - develop cultivation/farming, processing and deliver to orbit (mass-driver, skyhook, rockets etc. as appropriate).
d. Valuable for special minerals, organic products etc. - develop extraction, processing and deliver to orbit (mass-driver, skyhook, rockets etc. as appropriate).
e. Useful low-harm site for processing materials from other bodies in-system (e.g from c&d) - set up and commission.
f. Of great scientific interest - massively expand R&D facilities.
g. Other

The LG5 provides extra technology, blueprints and, possibly, resource streams. Also targets and ethics / policy updates if required. Over to you again...
Phase 2 may be open-ended or finite, but should include an evaluation stage.

Thank you

Re: Friday Facts #365 - Future plans

Posted: Thu Apr 22, 2021 7:46 am
by Coxy-Cricketer91
I'm really new to the game after being pointed in your direction by a friend! I've currently only played the demo but with every intention of purchasing very soon.

My question on the future is this (and it has probably been asked many many times before so I apologise): Is there any intention or any possibility that it could come to consoles? I'm not sure if the tech could handle it, but in particular it would be insane on the Switch, playing wherever you go! Like, I said, I'm not sure if the tech could handle it, and only playing the demo so far, I don't know if the controls get more and more complicated the further you go on. I'd just love to hear what has been said before if it has been raised.

Thanks in advance :D

Re: Friday Facts #365 - Future plans

Posted: Thu Apr 22, 2021 7:39 pm
by NotRexButCaesar
Coxy-Cricketer91 wrote:
Thu Apr 22, 2021 7:46 am
I'm really new to the game after being pointed in your direction by a friend! I've currently only played the demo but with every intention of purchasing very soon.

My question on the future is this (and it has probably been asked many many times before so I apologise): Is there any intention or any possibility that it could come to consoles? I'm not sure if the tech could handle it, but in particular it would be insane on the Switch, playing wherever you go! Like, I said, I'm not sure if the tech could handle it, and only playing the demo so far, I don't know if the controls get more and more complicated the further you go on. I'd just love to hear what has been said before if it has been raised.

Thanks in advance :D
If you mean tech as in processing power, it really isn't a big deal. Factorio can run on basically anything by now. What I think has more of a problem is the controls.

Separately, I don't think it will ever come to console because Kovarex doesn't want to make a console game.

Re: Friday Facts #365 - Future plans

Posted: Fri Apr 23, 2021 7:53 pm
by ptx0
NotRexButCaesar wrote:
Thu Apr 22, 2021 7:39 pm

If you mean tech as in processing power, it really isn't a big deal. Factorio can run on basically anything by now. What I think has more of a problem is the controls.

Separately, I don't think it will ever come to console because Kovarex doesn't want to make a console game.
yeah other than kovarex not wanting to and the difficulties mapping the experience to a game pad, the reality of console development is a pit of shifting shit sands that leave one spending a lot of time trying to make a reasonably performant and reliable console port. you can make any piece of crap run on the console, but making it work as well as other CPU architectures on other OS with other libraries that aren't portable to PS/Xbox/Whatever.. that's a nightmare.

Re: Friday Facts #365 - Future plans

Posted: Mon Apr 26, 2021 1:16 pm
by rldml
Hmmm... nearly 3 months of time has passed since the first announcement.

It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please :)

Greetings, Ronny

Re: Friday Facts #365 - Future plans

Posted: Wed Apr 28, 2021 6:36 am
by ssilk
Don’t hurry. Factorio 1.0 took 8 years, what do you await? :mrgreen: 8-)

Re: Friday Facts #365 - Future plans

Posted: Wed Apr 28, 2021 11:27 pm
by Hornwitser
I am eagerly awaiting Factorio 2.0 in 2029... not. But really though, game development is slow and you should all know what rushed game development results in by now.

Re: Friday Facts #365 - Future plans

Posted: Tue May 04, 2021 4:50 pm
by dennisw100
I wonder if there are any plans to bring Factorio to other Platforms

Re: Friday Facts #365 - Future plans

Posted: Tue May 04, 2021 6:50 pm
by Twisted_Code
okay I know this FFF is a few months old, but I've been taking a hiatus from the game so bear with me (besides, it's not as though there is another FFF thread that will get bumped if I reply here while the blog itself is on hold)
and furthermore, someone literally replied while I was composing this. Blame for the bump averted!

The Future
Hmm... no "Factorio 2: the factory has grown" then? :P
jokes aside, I get where you're coming from. You've got to cut the "main game" scope off somewhere
Looking for humans
I briefly considered your C++ opening, but I think I will wait on looking for a job until I'm done college. Besides, C++ isn't really my wheelhouse.
Final numbers
I love the comparisons here. Just the first one in group 3 (comparing the data of the other two groups to each other) is awesome from an economic perspective. If you have less than one line of code per player and simultaneously have an overwhelmingly positive steam rating, that's some pretty hefty Economies of Size gains!
Final words
Farewell, FFF. I totally understand (as well as an inexperienced IT/software dev student can) not wanting to share half-baked ideas with us. Let those cookies stay warm in the oven so our appetites are ready for them when you're done :-)
(besides, it's not like you're completely disconnecting from the community. You just have nothing worth saying yet.)