Yes. Look at the blue science recipe.
45° is true to in-game mechanics. You need to use two curved rails to build 90° turn.
Apparently - I don't really see it. This was the one that stuck out to me most, it looks more like a belt of some sort than anything else, especially not an engine (there isn't any part to propel it).
Per Rseding: "It plays once for the batch of tiles you build.... There are 3 sounds depending on the amount of tiles you build. Just like normal entities: the bigger you build the bigger sound is used."Other questions:
Do the sounds overlap? How does it sound when I fill 20x20?
I think you should mention also if it's good or bad for you. Some people like bright, some don't. You still can change color balances in settings though.Blacky007 wrote: ↑Fri May 22, 2020 6:19 pmyou have no clue how bright the new icons look with my new colorblind glasses - WOOOOOOOOOOOOOW
https://cdn.factorio.com/assets/img/blo ... llsize.png
It's not an ore but a manufactured material. Sulfur like that is really a relatively fine powder, but I guess that's hard to represent in discrete pieces
I do not see the engine either.Jap2.0 wrote: ↑Fri May 22, 2020 7:09 pmApparently - I don't really see it. This was the one that stuck out to me most, it looks more like a belt of some sort than anything else, especially not an engine (there isn't any part to propel it).
- I was wondering if you were going to mention the G2A thing, iirc it made the front page of HN yesterday.
I had a similar complaint earlier, but now I can explain it better. The sounds are too intrusive. They should be so subtle as to not notice them. But now that every little thing has its own sound effect, it is really noticable that the weight of the sound effect is all over the place. GUI sounds should not be noticed at all. They should make you aware that you clicked something, but if you "hear" them, that's already a problem. And the new GUI sounds are extremely intrusive. Landfill got toned down a tad, which is nice (love it). Rotating buildings got a sound, which already has little weight, but I feel it's still to much.
The default style for Windows applications is to have bright UI elements and black text. In this logic, brighter elements have a higher contrast to the text – which is why they are used for highlighting.KatherineOfSky wrote: ↑Fri May 22, 2020 9:04 pmUI/Tabs:
I would like to request one change to the UI, one that I have seen quite a few people ask for: the tabs at the top are in reverse color, and I would hope that the currently active tab would be in Light color, and the hidden ones would be in Dark color. Note that I am requesting just the tabs change color, not the frame of the window or background.
In every Windows application I can think of, the open tab is highlighted, and the hidden ones are dark, so Factorio is directly opposite of that which feels confusing. In Factorio, I always wonder if I am on the correct tab.