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Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:05 pm
by FactorioBot

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:10 pm
by Xeorm
Wow. Those effects both look really nice. I know it's only graphical, but it adds so much to the polish of the game. I'm impressed.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:10 pm
by y.petremann
More effects like these please !!!

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:10 pm
by Jon8RFC
The robot animations are awesome!

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:11 pm
by 1cec0ld
I love the updates, I just wish I used the features more. Poison and combat bots seem a bit underpowered when I look at Personal Laser Defense, Nukes, or even plain Tank shells.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:14 pm
by darkfrei
I don't know why, but your FFF animation looks much better than the game looks by me.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:16 pm
by conn11
So it appears team engineer is switching from Grünkreuz to Blaukreuz, poor Biters.
Very nice animation by the way. The new particle system is truly amazing, not only allowing for optimisation.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:22 pm
by JakubW
Animation of dying robot is cool, but I wish there was a smoke that comes form robot after it's destroyed. It would be cool if destroyed car or tank would spawn some dark smoke as well.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:24 pm
by Philip017
humm poison is going from a cloud of radioactive green to a cotton candy blue, i would suggest that it remain the radioactive green color, for anyone that has played killingfloor2 their healing cloud is blue and the poison is green, i realize that is a small detail, but sharing my feedback.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:30 pm
by porcupine
Absolutely beautiful, well worth the effort!

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:35 pm
by conn11
Philip017 wrote: Fri Feb 14, 2020 5:24 pm humm poison is going from a cloud of radioactive green to a cotton candy blue, i would suggest that it remain the radioactive green color, for anyone that has played killingfloor2 their healing cloud is blue and the poison is green, i realize that is a small detail, but sharing my feedback.
Another point I've noticed. Should the icon for the poision capsule still remain green, if the toxic cloud is blue now? If changed, this could cause confusion with the slowdown capsule.
Maybe a green iteration for poision and some bluish update for slowdown could be considered.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:37 pm
by Klonan
conn11 wrote: Fri Feb 14, 2020 5:35 pm Another point I've noticed. Should the icon for the poision capsule still remain green, if the toxic cloud is blue now? If changed, this could cause confusion with the slowdown capsule?
Maybe a green iteration for poision and some bluish update for slowdown could be considered.
The poison capsule will have a new icon

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:47 pm
by movax20h
This is fantastic. I love both new poison cloud animation (way better than what was previously). It is perfect. And the robot destruction animations and variations are just cute and awesome.

Thank you!

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 5:59 pm
by Hiladdar
It all looks great, and an improvement over what was there before. Best of all, none of the animations are not distracting from the game.

Hiladdar

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 6:13 pm
by BattleFluffy
The new robot remnants look fantastic ! :D

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 6:25 pm
by steinio
Crashing robots should destroy/damage things on which they land on

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 6:32 pm
by Serenity
The poison looks so much better. The original effect always seemed a bit out of place or too simple to me

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 6:38 pm
by Ojelle
Also, does anybody uses slowdown capsules? To me they are underpowered.
Lovely change btw!

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 6:58 pm
by raidho36
Should add explosions when dead drones crash land, to mask the abrupt transition from live graphics to dead graphics.

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted: Fri Feb 14, 2020 7:08 pm
by unobtanium
I got that star wars reference ;)