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Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:07 pm
by FactorioBot

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:08 pm
by Gergely
Not a bunch of graphs again!

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:12 pm
by Rhamphoryncus
Yay, more graphs again!

Interesting that although Rseding's commit count is higher, the line count is similar to Posila and Wheybegs. Almost as if Rseding is doing more bugfixes and Posila/Wheybegs were doing more features.

Other devs probably did features that were more difficult to get right. And they're just not as crazy as Rseding.

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:16 pm
by Philip017
oohh nice graphs

i can see when kavorex took time off, no commits on that time, hope you enjoyed your vacation, welcome back to work.

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:16 pm
by Drury
hmm, from these graphs I deduce rseding is the only person worthy of the title of the god emperor of mankind. because why not him?

kovarex, on the other hand, was actually scrooge mcduck all along. an interesting development indeed

the pageview graph shows a clear hedgehog tendency. it is obviously telling us we need more of the company's mascot.

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:20 pm
by DanGio
Lots of ❤️ for the year to come. Rest well until Monday !

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 8:59 pm
by conn11
I actually would have bet on the oil related changes in fff304 and 305 as the most red fff, but this is also plausible.
Seems really like the quiet before the storm and some well deserved holidays with the 0.18 release not that far ahead. This is going to be exciting!

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 9:52 pm
by Quarnozian
I hope the whole team had a nice vacation. Definitely deserved some time off. You've been working like maniacs all year long. ;)

Re: Friday Facts #328 - 2019 recap

Posted: Fri Jan 03, 2020 11:07 pm
by ske
Either he's drowning in all the steam money or kovarex is up to something new.

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 1:05 am
by irbork
I wonder if the baby that is born in 9 months will a good looking one :roll:

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 1:38 am
by IronCartographer
ske wrote: Fri Jan 03, 2020 11:07 pm Either he's drowning in all the steam money or kovarex is up to something new.
As mentioned on the reddit discussion: WoW Classic ate a chunk of his time around its August release, and even without that he makes high-level decisions about game design even when not making commits directly. See also: Last FFF, and his reflection on the state of the tutorials/campaign.

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 4:18 am
by Rebmes
Here's to a happy new year, and a good journey ;)

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 5:27 am
by Mk.II
That contribution graph appears to be from GitHub (Enterprise?) but with a custom dark theme. May I ask what theme is that? 8-)

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 8:02 am
by AndrewIRL
Those readership spikes are huge, 3-4x the traffic relative to the troughs. Shows the importance of the regular FFF content.

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 8:52 am
by Ohz
Happy new year, guys.

Thank you for your amazing work.

I remember back in beginning 2015 when I discovered the game to be blown away by 1. the zoom out, and 2. the massive amount of things that move on the screen. Learning the game was a slow process because it was not easy to understand the "scalable" or "modular" built, but as soon as I got it (end of 2015), it litterally changed my life and I apply this system (micro vs macro) everywhere in my life (find your bottle neck, control input and output). And it is an excellent introduction to programming logic. Since 2016 I only play in marathon because I dont want to reach the rocket before 100h of gameplay.

Thank you.

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 11:47 am
by ahydra447
If there is 1 feature I would really like before release: saving of quickbar filters between games. It is such tedium to set up 60+ filters every time.

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 1:47 pm
by conn11
ahydra447 wrote: Sat Jan 04, 2020 11:47 am If there is 1 feature I would really like before release: saving of quickbar filters between games. It is such tedium to set up 60+ filters every time.
This is the mod for you.

https://mods.factorio.com/mod/QuickbarTemplates

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 2:01 pm
by Ringkeeper
Wuhu FFF on my birthday :mrgreen:

Enjoy the time off. Had 7 weeks myself (parental leave and vacation). You have a lot to do this year

Re: Friday Facts #328 - 2019 recap

Posted: Sat Jan 04, 2020 6:04 pm
by ske
IronCartographer wrote: Sat Jan 04, 2020 1:38 am
ske wrote: Fri Jan 03, 2020 11:07 pm Either he's drowning in all the steam money or kovarex is up to something new.
As mentioned on the reddit discussion: WoW Classic ate a chunk of his time around its August release, and even without that he makes high-level decisions about game design even when not making commits directly. See also: Last FFF, and his reflection on the state of the tutorials/campaign.
While this is true and he's probably taking time off I suspect that he won't be able to keep his fingers still and he will start coding some prototypes of a new kind of game after only a few weeks. Concentrating on some other stuff probable is also good to give the master some distance to guide the final touches of his masterpiece.

Re: Friday Facts #328 - 2019 recap

Posted: Sun Jan 05, 2020 3:28 pm
by Adael
I can't thank you enough the effort you all spend in FFF, I think didn't miss a single one since I bought the game in 2016. Even while I'm not playing, FFF keeps me in touch with you which is really nice.

Thank you!