Friday Facts #327 - 2020 Vision

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Honktown
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Re: Friday Facts #327 - 2020 Vision

Post by Honktown »

Ranger_Aurelien wrote:
Wed Jan 08, 2020 9:52 pm
The way I recall:
"Manual" credit: You place ghosts directly, or place items out of your "hand" range so robots deliver from your inventory or from roboports.
(I enable "Pick ghost item if no items are available" so I don't have to carry everything myself...)

https://wiki.factorio.com/Ghost


"Automatic" credit: Use a blueprint or use Control-C, then Control-V to place planned buildings. It can be fulfilled from inventory or roboports.

https://wiki.factorio.com/Keyboard_bindings

Does that explanation work?
I guess so. I still think that doesn't explain why my construction counts always seemed so crazy off.

Sort-of related to the tutorials, different people do play the game for different reasons. Not everyone is hellbent on chasing the number dragon and launching 500k rockets. I like to explore content and mutate things a bit with mods without spending 100+ hours per game. My buddy spent of a lot of his games idling, because he wasn't as much into the factory madness (our multiplayer game was when he got the million chips per hour achievement or whatever - even though he played at least 300 hours more than me).
I have mods! I guess!
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<NO_NAME>
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Re: Friday Facts #327 - 2020 Vision

Post by <NO_NAME> »

I've just got the joke from the title.
WOW I'm fast!
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I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!

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5thHorseman
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Re: Friday Facts #327 - 2020 Vision

Post by 5thHorseman »

<NO_NAME> wrote:
Sat Jan 18, 2020 8:49 pm
I've just got the joke from the title.
WOW I'm fast!
Image
I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it too.

I guess it's like hindsight. When you look back at it it's obvious. There should be a phrase for that.

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Drury
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Re: Friday Facts #327 - 2020 Vision

Post by Drury »

5thHorseman wrote:
Sun Jan 19, 2020 2:29 am
<NO_NAME> wrote:
Sat Jan 18, 2020 8:49 pm
I've just got the joke from the title.
WOW I'm fast!
Image
I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it too.

I guess it's like hindsight. When you look back at it it's obvious. There should be a phrase for that.
Maybe we could borrow from optometrist nomenclature? In that case, we should go for "6/6 vision", as in perfect visual acuity at 6 meters. We could also go with "20/20 vision" as in perfect acuity at 20 feet, but that metaphor would be irrelevant outside the US.

theolderbeholder
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Re: Friday Facts #327 - 2020 Vision

Post by theolderbeholder »

20/20 is from D&D, isn t it?

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BlueTemplar
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Re: Friday Facts #327 - 2020 Vision

Post by BlueTemplar »

20/20 is nothing exceptional, unless you're old, especially with correction :
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Amarula
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Re: Friday Facts #327 - 2020 Vision

Post by Amarula »

BlueTemplar wrote:
Mon Jan 20, 2020 10:12 am
20/20 is nothing exceptional, unless you're old, especially with correction :
Exactly! If I have 20/20 vision, it means I can see at 20 feet what the "average" person can see at 20 feet.

When I was young, I had 30/20 vision (far-sighted), meaning I could see at 30 feet what the average person could see at 20 feet. I was in to see a specialist about some vision problems, and one of the technical assistants told me, in a very shocked voice, that 30/20 vision was impossible, because, in her world, 20/20 meant perfect vision. Needless to say I never went back.
My own personal Factorio super-power - running out of power.

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BlueTemplar
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Re: Friday Facts #327 - 2020 Vision

Post by BlueTemplar »

From the graphic above, the normal seems to be around 28/20 until 35 years old or so...
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Re: Friday Facts #327 - 2020 Vision

Post by robeja »

Finally I had some time to read the FF#327.

And had to say I am very happy about this:
So I had to do the very hard thing, and telling the people that worked on it, that we are scrapping it, and in 0.18 we will switch to using the old tutorials again.
Put that decission over the table is hard. Taking the courage to discard something you created into the trash is no easy task.
But is a very wise and mature approach.
And reaffirms the appreciation I have for the Factorio team.

I liked the old tutorials, the way it felt the first time I played the game.
When the new tutorials arose, and the old ones were removed, all the times I tried them I had a feeling of 'something was lost'.
Truth be told, I never liked the new tutorials.
Can't explain why exactly.
But as it was the 'new design', I just accepted it.

Now that tutorials are being revisited, a spark of hope brings a fire in my soul.
I'll never experience the 'factorio first time' again but maybe others will do, as I did in the past.

Thanks for giving birth to such an awesome game.
And 'happy assembling' to you all.

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