Re: Friday Facts #309 - Controversial opinions
Posted: Fri Aug 23, 2019 8:25 pm
Belts should have had one lane.
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Boy oh boy .... you should have taken note of that sentence with your oil changes. How in the world would you think it is a good idea to transform the Oil Refinery in a 5x5 pipe which with some magic just turns Oil into Petroleum Gas.....Remember that since we are focusing on 1.0, these ideas are currently nothing more than a cause for heated discussions in our office. But let us know what you think (on our forum) and maybe we will change our mind based on the feedback. (maybe after 1.0...)
No. Why? It takes away the fun, the challenge of brown- or black-outs, the optimisation of space while handling belt- and inserter-speeds. Don't do it.Inserters should not chase items (Twinsen)
Absolutely. Or, on a second thougt... No.. Just make it a hidden option, just like the Research Queue.Blueprint import/export should be a modded feature (Twinsen)
I don't even know where to start.... No. Just no. To everything. Holy mother of god...wheybags
Nice ideas. Maybe for the first expansion pack?Adventure mode (TOGoS)
Are we starting bots vs. belts again? Please don't.Robots should take up space and time (TOGoS)
Yeah, a little bit of a "max mass" amount to carry around would be nice. But maybe only for the hard-mode of the game? (A mode where the Oil chang....sorry^^)Items should have volume and mass (TOGoS)
Yes, please!. More options to do things are always appreciated.Power-user hotkeys (posila)
Wait, WHAT?!? Why was this removed in the first place? Holy sh.....Mining furnaces and assembling machines should return the ingredients for the in-progress recipe (Rseding)
But now please excuse me, I'm hooked to a game which gives me options how to play and (maybe some day in the future?) "win" the game. A game which is complex and fun and doesn't punish it's players for changing their mind. Some of you shOuld defiNetly try It. Klei did a really good job.
More than that: We should be able to place and manipulate belt lanes separately.
+1
Well, thank you very much, I absolutely love moderating controversial topicsSo since there's not much happening, this week we decided to explore some unpopular or controversial opinions about the game from within the team.
I'm mixed on this one. I like the way inserters do their stuff, but I also like predictability.Inserters should not chase items
I couldn't care less if blueprint importing/exporting was removed.Blueprint import/export should be a modded feature
I'm mixed with this one. I have a love/hate relation with biters : I absolutely suck at fighting them, but the game feels so bland when I disable them or play peaceful. I need the pressure they put on me, and fear I'd have to play without them if they became more difficult to fight.Biters should be more aggressive, and probe your defenses
Clearing bases already doesn't leave me safe. Biters very quickly reexpand into cleared territory, only constant re-clearing or artillery prevents biter getting back to my wall.Clearing bases should not leave you safe
I like the fact that mining structures spit everything in front of them while crafting structures need inserters to move stuff in/out.Miners shouldn't output directly to belts
I did prefer the straightforwardness of 0.14 boilers. I still need time, when setting up my first steam array on a new map, to figure how it will grow to reserve the space.Boilers shouldn't have a water output
I'd be OK with that. However, I'd stiil like to have some limit of how much a pipe can let through though.Pipes should work like electricity
Not really interested, wouldn't play it.Adventure mode
Actually, I'm in the minority who thinks that bots don't deserve a nerf, but a buff. I don't like the fact that as you research bot speed upgrades, your roboport infrastructure becomes more and more insufficient.Robots should take up space and time
I disagree. I think it's a case of realism vs fun. The current situation is well within my suspension of incredulity, and I find the resulting game enjoyable.Items should have volume and mass
I'm all for hotkeys for everything, BUT all exotic features have no default hotkey, so that they are not triggered accidentally by the newbie.Power-user hotkeys
Yes pleaseMining furnaces and assembling machines should return the ingredients for the in-progress recipe