Preserteo wrote: ↑
Thu Aug 08, 2019 11:34 am
5thHorseman wrote: ↑
Thu Aug 08, 2019 11:02 am
Preserteo wrote: ↑
Thu Aug 08, 2019 10:08 am
The problem is that what you call oil processing is nothing more than a graphics change, it's like a simple "iron processor". There is a simple extractor (pumpjack) that reaches a "assembler" through a pipe where a simple product comes out.
But that's the point. The product now comes through a pipe. It's the very first thing a new player does with a pipe since leaving the burner phase, when let's face it they didn't do much with pipes.
Also, it isn't iron. It's a brand new product from a brand new ore and it makes multiple new things that mix both fluids and solids to make both fluids and solids. Sure someone with hundreds (or thousands) of hours could pooh-pooh that but I bet a truly new player would be ecstatic. Instead of overwhelmed like they were (as I was) with the way it was originally.
Do I have trouble with it now? Of course not. I didn't like it still, but I could do it. this past time though I actually enjoyed it.
I don't know if my personal fun counts for people saying it robs the fun from oil processing, but it sure does count for me.
Let's see if I can explain myself. I always talk about feelings, there are other people who talk about how they could have done giving ideas, I do it for what the player moves, feelings. I don't know if I will understand what I mean by using the Google translator but it is the only option I have at hand to be able to express myself in a language that is not mine.
The player who is going to play Factorio is not a player who only plays Fortnite and similar games (there will always be exceptions, as in everything). He is a player who likes strategy, economic or war games, or both.
In Factorio we have very differentiated elements, minerals such as iron, copper, stone, coal, uranium and fluids such as water and oil.
The minerals must be processed in furnaces to obtain products (iron, steel, copper, stone), or not processed to take advantage of them in a natural way (coal, stone), or with chemicals for their extraction (uranium).
Fluids are processed in a refinery (oil) or not processed like water.
That is what a player is and when he takes a few hours his brain assimilates.
In the furnaces some materials are processed and in the other refineries.
A player accustomed to playing games like the ones mentioned will now find that yes, there is a new material, oil, to see what I do with it. But you don't have to do anything you haven't done so far!
I replace the ore extractor with the pumpjack, replace the conveyor belt with a pipe, and the oven with a refinery that gives me a product (gas). He has no emotion at all !!!
A new player is not looking at the technology tree continuously because he does not know it, he is not thinking about the next recipes because he ignores them. Unlike!!! You will think that the whole game is the same, without any grace wasting hours to meet again with other material in which the graphics will change and will be the same!
A player of this type of games looks for challenges that push him forward, not repetitions of the same actions.
A new player was suddenly with oil and had three liquids to interact with ... this is not what he had seen so far! A new challenge!!! Let's see how you can solve this!
And it was difficult for you to find oil, because it was a complicated challenge, but if you realize that, it made you move on with the game. If after 10 hours of play you find an element, new yes, with which you have to repeat again what was done during the previous ten hours you get bored. Sensations.
I hope I have made myself understand a little better, sorry for English.