What kind of response is that? They could remove nuclear tomorrow and you could say "Well at least boilers are still here...", which is still a terrible deflection of the main concern at hand. This isn't just about them changing one recipe, it's the design decision this change is based on.BlueTemplar wrote: ↑Sat Jul 20, 2019 8:51 amIt's not like they are going to remove Advanced Oil processing...Light wrote: ↑Sat Jul 20, 2019 7:04 amAt this point I'm glad the modding community provides content that gives this game some depth, since vanilla keeps losing what initially brought me to it in the first place. I'm trying to recall when the last time something meaningful was added and not removed since it certainly feels like it was a while ago. (Nuclear perhaps?)
I'm not joking when I say I don't really remember when they last added content to expand the game after nuclear power. As Reika has shown, they've been going down the path of simplification for a while which alienates the very niche this game had going for it. Overcoming logistical problems is the whole reason to play the game, but if the game doesn't have puzzles to solve then it's just like any other simple logistics style game.
The question then becomes what else is on the chopping block, rather than what other cool systems are they adding to expand the game. That's how I've felt about FFF for a nice while, just this feeling of doubt that we'll get anything new and interesting instead of further degrading the experience.
There are many things this game could expand on, but it certainly feels like mods have to pick up the ball that Wube has been dropping. We don't need to go to the extreme end of Bob's+Angel's of course, but one must admit the game feels pretty bare after seeing all that could be done with it.