BlueTemplar wrote: ↑
Fri Jul 12, 2019 6:59 pm
But the FFF and the linked article tell us !
According to G2A : potentially 0.02% of the keys they sell are illegitimate.
According to Wube : A whopping 10% of chargebacks.
(That would be ~3k website purchases out of ~600k Steam purchases in 2016 then?)
Whether this number is accurate is yet another question. Mike Rose begs to differ.
And in his case, it could not have been russian gifts as well, since those are region locked. There were thereby barely any legitimate keys for his game.
So even if the number WAS only 0.02 %, an uneven distribution could easily be very harmful for a small dev.
About your second point, I honestly don't know what that tells us. How do you know there were 3k website sales?
Or do you mean to say "upwards of 10 % of 600,000 equals 3,000"?
If at least G2A wasn't reacting so embarrasingly badly about the criticism, lying that devs had not contacted them before starting the shitstorm, trying to bribe journalists
to publish biased pieces about them, maybe then I would believe a single word coming from them. (But wait, they claim it was just a rogue employee. Then of course, there's probably no issue there.)