Well, with GDPR, if I'm not mistaken, this kind of data gathering has to be opt-in. Certainly if a personal identifier is involved... (that would allow to count the number of unique players per version of the game - and even then, for accuracy Wube might actually need player-hours !)makeitgraphic18 wrote: ↑Fri Apr 26, 2019 5:55 pmLots of games have user statistics like that, however I've always been one against such things. Use my computer to render the game rather then send statistics. It would be nice if you could fully opt out from non-essential network activity and vice versa.Riktol wrote: ↑Fri Apr 26, 2019 5:32 pmAt Paradox they get some fairly detailed information about player behavior in game, Hearts of Iron 4 specifically comes to mind. They mention it occasionally in their dev diaries (here and here for example). I'm sure if you ask they'd give you some idea on where and how they get it, they have their own store/launcher thing so I suspect it isn't driven via steam, although I might be wrong.
Also that ray casting: just wow.
On the flipside of that I love local user data, would love to see a more robust stat screen for current game, and all time. E.g. total hand crafts, total x made, total trees caught on fire, etc. But this would most likely have it's own performance impact as well. Especially with such a dynamic game such as factorio.
Not to verge further off topic but I love their forum layouts, often wish to "upvote" post here rather then commenting.
Note that the data that Paradox shows is in the form of percentages : they probably don't know the exact number of players either, and like Wube, rely on opt-in information.