Page 2 of 3

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 7:12 pm
by 5thHorseman
Looking forward to a directed freeplay campaign. I know how to do everything, but still prefer some sort of list of suggestions, which this sounds like it will do nicely.

Regarding the L3 assemblers, I say give all assemblers 3 cogs but make it so only 1 is white on Assembler 1's, 2 are white on Assembler 2's and all 3 are white on Assembler 3's. Just to make people angrier.

And announce fluid physics is delayed until 0.19 :D

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 8:07 pm
by Jon8RFC
5thHorseman wrote:
Fri Apr 19, 2019 7:12 pm
Regarding the L3 assemblers, I say give all assemblers 3 cogs but make it so only 1 is white on Assembler 1's, 2 are white on Assembler 2's and all 3 are white on Assembler 3's. Just to make people angrier.
Nah, they just need to switch from Cogswell Cogs to Spacely Sprockets. Everything will then work properly.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 8:08 pm
by Unknow0059
Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable?

I always have a hard time and fumble around before i click the category i'm looking for.

Also, why don't you guys add customizable inserters as an upgrade? I know there's a mod for it but... it's not official.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 8:12 pm
by gustaphe
Am I stupid, what is the dotted high contrast plate? Just a color test item, or a spider-tron part?

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 8:17 pm
by Desette
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 9:09 pm
by steinio
Desette wrote:
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
Yeah the second player can impersonate Compilatron.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Fri Apr 19, 2019 11:08 pm
by Khaim
gustaphe wrote:
Fri Apr 19, 2019 8:12 pm
Am I stupid, what is the dotted high contrast plate? Just a color test item, or a spider-tron part?
I'm pretty sure it's just a test icon.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sat Apr 20, 2019 2:30 am
by cid0rz
steinio wrote:
Fri Apr 19, 2019 9:09 pm
Desette wrote:
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
Yeah the second player can impersonate Compilatron.
lol :mrgreen:

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sat Apr 20, 2019 2:56 pm
by Henry Loenwind
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sat Apr 20, 2019 4:25 pm
by bobingabout
I'm looking forward to the HR icons feature.
I won't be redoing all my mod icons, but I can make use of the HR function where I have them in higher resolutions.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sat Apr 20, 2019 7:54 pm
by Versimpeld
I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead?

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sat Apr 20, 2019 11:21 pm
by jaworeq
Versimpeld wrote:
Sat Apr 20, 2019 7:54 pm
I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead?
Yes, that please.
+ a button to cancel being queued.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sun Apr 21, 2019 8:01 am
by Mirjax2000
Hi, where can i find this new campaign?thx

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sun Apr 21, 2019 9:57 am
by Klonan
Mirjax2000 wrote:
Sun Apr 21, 2019 8:01 am
Hi, where can i find this new campaign?thx
Its in development for the next major release

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Sun Apr 21, 2019 11:49 am
by vjbone
pls use font with border in images like this
tnx

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Mon Apr 22, 2019 11:45 am
by kovarex
Desette wrote:
Fri Apr 19, 2019 8:17 pm
Please let the new campaign be multiplayer. It is a much more fun way of introducing people who are new.
That is the plan.

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Mon Apr 22, 2019 10:30 pm
by gaelyte
vjbone wrote:
Sun Apr 21, 2019 11:49 am
pls use font with border in images like this
tnx
Please, make a readable comment so people can read you
Thanks

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Tue Apr 23, 2019 7:43 pm
by Oktokolo
The 64 pixel unisize icons seem to look more crisp than the mipmapped versions in any resolution (even when scaled down to 8 pixels).

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Tue Apr 23, 2019 8:26 pm
by KoblerMan
Henry Loenwind wrote:
Sat Apr 20, 2019 2:56 pm
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
Yeah, but let's be honest here: if you're belting power poles, the icon fidelity is the least of your worries, because you're doing something very wrong to begin with. Put them straight into a chest like how RNGesus intended!

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted: Tue Apr 23, 2019 11:13 pm
by 5thHorseman
KoblerMan wrote:
Tue Apr 23, 2019 8:26 pm
Henry Loenwind wrote:
Sat Apr 20, 2019 2:56 pm
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
Yeah, but let's be honest here: if you're belting power poles, the icon fidelity is the least of your worries, because you're doing something very wrong to begin with. Put them straight into a chest like how RNGesus intended!
Power pole icons are also very hard to discern on assemblers and chests.