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Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Mon Mar 11, 2019 6:38 pm
by ggrnd0
@Koub, so bad.
what i can do with them and turrets?
i do not need them.

Say NO to unprocessed trash!
Save planet ecosistem for future colonists!

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May be add recycler recipes?
poles and boxes to wood, torrents to iton ore...

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Mon Mar 11, 2019 6:56 pm
by MasterBuilder
If you want to 'recycle', this mod adds recipes to do so.
I just put everything in a box then shotgun it. Gone forever. (It's not like there's a shortage of wood.)

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Mon Mar 11, 2019 7:05 pm
by ttapada
Avezo wrote:
Sun Mar 10, 2019 11:24 pm
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them.

Elegant solution would be to indroduce some sort of recycler into vanilla game where you put items that are no longer needed to get some materials back.
I would really like that feature to make it into the game. An "assembler" generating all kinds of different materials and having to deal with it seems an ok challenge

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Tue Mar 12, 2019 11:42 pm
by NeotonNik
Hello!

I have GOG 0.17.9 version. Got crash playing campaign "Introduction":
stack traceback
I managed to fix this bug (at least there is no crash and scenario is working):
fix

Hope this might help!

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Thu Mar 14, 2019 5:54 pm
by weaknespase
ttapada wrote:
Mon Mar 11, 2019 7:05 pm
Avezo wrote:
Sun Mar 10, 2019 11:24 pm
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them.

Elegant solution would be to indroduce some sort of recycler into vanilla game where you put items that are no longer needed to get some materials back.
I would really like that feature to make it into the game. An "assembler" generating all kinds of different materials and having to deal with it seems an ok challenge
Just give us an option to burn any useless final product in smelters using power/fuel and generate slag usable as filler in rails, walls and concrete recipes. No one really inserts anything in the smelters by hand at the stage where any kind of automation is possible, misclicks shouldn't be a problem.

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Posted: Thu Mar 14, 2019 7:25 pm
by DanGio
A quantic recyclosmeltizer with only one recipe :
1 * any item => 1 * fish
;)