liwers wrote: ↑
Fri Feb 15, 2019 4:43 pm
Meow, meow, Kitty want to know, will the new map generator compatible with Resource Spawner Overhaul mod where the preview function in present version is unavailable..?
It sounds like that with all these new features we won't even *need* RSO anymore ?
This has the side-effect that if you don't mind editing some JSON, you'll be able to create maps with values outside the range provided by the GUI sliders.
(Well, maybe aside from the infinite ores mod support...)
Mernom wrote: ↑
Fri Feb 15, 2019 5:22 pm
Hmm. I'm all for expanding more on the map type mechanic.
You mentioned that you could potentially add the 0.16 like maps as another map type if people want it. I say, why not add it to begin with? Some people are bound to want it, so fix it before it gets broken.
Coming up with even more map types sounds like it could be interesting. I'm assuming that it's open for modding as well?
One that was I specifically thinking about was the one similar to Civilization games : where you're always starting next to a body of water, and it's 95% of the time the ocean (or a sea connected to an ocean).
Why not an option like that in Factorio, instead of always starting on a plateau near a lake ?
(Sure, we don't have a lot of interaction with water so far, even across mods, but wouldn't it be nice to have in the future ? And seems more realistic to achieve that some kind of "space expansion" on a different surface...)
Especially since IIRC the resource placement in 0.17 was changed so that we don't have anymore ore patches being "swallowed" by water !