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Re: Friday Facts #274 - New fluid system 2

Posted: Thu Apr 18, 2019 10:10 am
by leadraven
We need new fluid physics! It is the most important feature of 0.17, but priority is given to remnants, pollution and rail building.
I can't make long-term designs of chemical plants and nuclear reactors without final fluid throughput tests.

Re: Friday Facts #274 - New fluid system 2

Posted: Thu Apr 18, 2019 2:36 pm
by stribika
Where can we find the values for c² and friction? I tried measuring with circuits but something's not right.

Re: Friday Facts #274 - New fluid system 2

Posted: Sun Dec 15, 2019 1:27 pm
by coppercoil
Dominik wrote: [..]the fluids now behave correctly and intuitively, performance is consistent (pipes to ground won’t help you with throughput anymore).
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.

Re: Friday Facts #274 - New fluid system 2

Posted: Mon Dec 16, 2019 3:04 pm
by Oktokolo
coppercoil wrote:
Sun Dec 15, 2019 1:27 pm
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.

Re: Friday Facts #274 - New fluid system 2

Posted: Mon Dec 16, 2019 3:32 pm
by coppercoil
Oktokolo wrote:
Mon Dec 16, 2019 3:04 pm
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.
More pipes would be really complicated for huge nuclear plant. Trains for nuclear water supply? Almost made it. But I still need enormous water flow for train loading. If I can do this in Vanilla now, I'd like to do it in Vanilla after 2.0 fluid introduction. We don't like breaking changes, do we?

Re: Friday Facts #274 - New fluid system 2

Posted: Mon Dec 16, 2019 3:46 pm
by stribika
Oktokolo wrote:
Mon Dec 16, 2019 3:04 pm
coppercoil wrote:
Sun Dec 15, 2019 1:27 pm
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.
I think it's reasonable to expect pipes to be faster than a blue belt with barrels. A yellow belt with barrels transports 750 per second, red is 1500, blue is 2250, if a pipe was exactly 3000 it would fit this sequence nicely.

Re: Friday Facts #274 - New fluid system 2

Posted: Wed Dec 18, 2019 11:07 pm
by Oktokolo
coppercoil wrote:
Mon Dec 16, 2019 3:32 pm
We don't like breaking changes, do we?
Hell yeah, we do! Without breaking changes, half of the game would not exist.