Friday Facts #271 - Fluid optimisations & GUI Style inspector

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bobingabout
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Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Post by bobingabout » Thu Dec 06, 2018 3:50 pm

Dominik wrote:
Thu Dec 06, 2018 11:44 am
I have that running right now. But no promises that I will keep it as it is yet another added computation.
Dominik wrote:
Thu Dec 06, 2018 10:57 am
I don't want to spoil stuff, it will eventually all be in FFF. But yes.
Well, I'm not really fussed about the system remaining as it is, but some sort of viscosity control in data would be nice.
I look forward to hearing more about the new fluid system.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

weaknespase
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Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Post by weaknespase » Thu Dec 06, 2018 4:11 pm

Most of the time simulated physics follow simplified models that doesn't make too much sense in some parts. For example, in some other game with gases inside pipes, they follow ideal gas model which propagates and diffuses inside pipes with infinite speed. In that game pumps are barriers between pipe networks. So, cooling loop lowers temperature of gas inside entire network and, thus, any pump splitting the system instantly lowers efficiency of heat exchange, contrary to what happens in real life in most cases.

Factorio has different set of quirks, and most jarring in my opinion is that it doesn't simulate pressure and/or flow rate in fluid system, leading to every fluid behaving like a shear-thickening fluid.

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