I think this should be optional, turn it on in the difficulty page, and 0.001 loss factor per pole seems reasonable, as it takes 105 poles to drop the grid to 90%, voltage research cutting that down and allowing more poles, along with electricity distribution tech toZavian wrote: ↑Sun Dec 02, 2018 2:02 amBut does that actually improve the gameplay, or simply lead to players being annoyed that they need to build lots of separate isolated power networks, and spend time calculating how much power each section of their base needs, and then building an appropriate power supply network. Then recalculating and rebuilding when they want to extend/upgrade any section. Personally I think I would find that more annoying than interesting. (None of the new decisions sound interesting to me, just more grunt work).
An effect I think it could have that's kinda Factorio-like, is the possibility of a guy making a huge solar powered factory once he's run out of coal, and then he researches nuclear, and then he builds his compact nuclear power plant off somewhere, and then he cuts off his solar farm because the loss factor of all those power poles is hurting his nuclear power plant's output more than it's worth. This is realistic because just about every solar power system that I know of puts its solar energy into the building on which it is mounted, and little if any of it leaves that building, just drastically reduces the amount of power it needs from the grid.