If you are moving items directly from one wagon to the other, you can use diagonal tracks and stack inserters.JimBarracus wrote: ↑Wed Oct 10, 2018 9:15 amyou can place 12 red inserters between two cargo waggonsLubricus wrote: ↑Tue Oct 09, 2018 1:33 pm
When you make super UPS optimized factories and use assemblers with direct insertions between trains. Inserters and assemblers have all odd numbered width and rails can only bee and even amount of tiles between them, so you may need to use cars/tanks that have an even numbered width.
not the most elegant solution but the best workaround for this problem
On the other hand if f.ex. make circuits direct from trains (without bots nor belts). You get problems. its hard to fit beacons when using diagonal tracks and long-handed inserters is to slow.
This is a god problem when trying to optimize the game to the max with hacky solutions. That should be hard and have many gotchas as is. So I don't want an easy vanilla solution that kill the joy in coming up with strange designs that stretches the limit of the game.
Then stuff like using cars as chests can be part of an optimized factory as the circuit build in shaev's 10k >60 ups factory.