Friday Facts #262 - Hello my name is: Compilatron

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bobingabout
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Re: Friday Facts #262 - Hello my name is: Compilatron

Post by bobingabout » Thu Oct 04, 2018 7:49 am

Bob's laser robot drones might become useful.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

ske
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Re: Friday Facts #262 - Hello my name is: Compilatron

Post by ske » Thu Oct 04, 2018 6:46 pm

bobingabout wrote:
Thu Oct 04, 2018 7:49 am
Bob's laser robot drones might become useful.
I tried to google it and found this instead: https://www.youtube.com/watch?v=QR7vwRC6SFE (link highly relevant)

foodfactorio
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Re: Friday Facts #262 - Hello my name is: Compilatron

Post by foodfactorio » Fri Oct 05, 2018 12:23 am

Oktokolo wrote:
Thu Oct 04, 2018 1:28 am
It probably has been derived from "compiler" - software that translates code from a higher level computer language to a lower level computer language (the latter most often is a machine-specific assembly language, machine code, or byte code to be interpreted by a virtual machine).
oh ok cool, thanks

nice laser too :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

McDuff
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Re: Friday Facts #262 - Hello my name is: Compilatron

Post by McDuff » Fri Oct 05, 2018 11:09 am

Also can I just say, I *like* the idea of a little Robot Buddy. There are some things, like hand crafting, that actually make more sense if you have a robot working with you. Just as a counterbalance to the whole "oh no I hate it, please don't sully my Factorio experience" posts.

In fact, if there were a way to get more Compilatrons and upgrades to the Compilatron, I'd be OK with that too! Compilatron is good!

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Oktokolo
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Re: Friday Facts #262 - Hello my name is: Compilatron

Post by Oktokolo » Sat Oct 06, 2018 12:55 am

McDuff wrote:
Fri Oct 05, 2018 11:09 am
In fact, if there were a way to get more Compilatrons and upgrades to the Compilatron, I'd be OK with that too! Compilatron is good!
You upgrade the Compilatron into a spidertron to get a pretty decent vehicle for riding into battle abd cross small rivers...

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Unknow0059
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Re: Compilatron's blurry face

Post by Unknow0059 » Fri Oct 12, 2018 11:39 am

H8UL wrote:
Sun Sep 30, 2018 1:21 am
Unknow0059 wrote:
Sat Sep 29, 2018 10:33 pm
Unless he cares what we think, i'm not sure the pixel display that is his face should be blurry.

It stands out because the rest of the image is of such high quality.
You realise that the reason the rest of the image is high quality is the same reason the plastic bits of a Commadore 64 aren't pixelated in real life? Because the display is a display in-game and the rest of it is not a display on-game? I mean...
I don't know what you mean.

I'm saying the pixels on his display are blurry when they shouldn't be.
Uh... yea

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Oktokolo
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Re: Compilatron's blurry face

Post by Oktokolo » Fri Oct 12, 2018 6:08 pm

Unknow0059 wrote:
Fri Oct 12, 2018 11:39 am
H8UL wrote:
Sun Sep 30, 2018 1:21 am
You realise that the reason the rest of the image is high quality is the same reason the plastic bits of a Commadore 64 aren't pixelated in real life? Because the display is a display in-game and the rest of it is not a display on-game? I mean...
I don't know what you mean.
I'm saying the pixels on his display are blurry when they shouldn't be.
Compilatron uses a (probably even monochrome) cathode ray tube display for showing that pixels. That is, why they are blurry. The space-faring civilization has not invented TFT displays yet.

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