Re: Friday Facts #258 - New autoplace
Posted: Tue Sep 25, 2018 8:59 am
And now assume the oil fields happen to overlap with water so they aren't there. They could be far far far away. That water destroys resources might be the biggest cause for totally reasonable maps to become nearly unusable.RocketManChronicles wrote: ↑Thu Sep 13, 2018 12:09 pmThis is where I lose my understanding of people's gripes about oil and uranium. I know I am different, but I do not see a problem with oil and uranium being even a little further than your shown example. Fighting nests that size with the initial ammo and a submachine gun is not hard at all; takes maybe three minutes to clear the path.BlueTemplar wrote: ↑Wed Sep 12, 2018 5:22 pmWell, I don't know how often Oil/Uranium spawn in the starting area *now* (since again, from what I understand, it's a bug - which might not happen that often).
So you can't presume that...
And well, just look at the (very randomly picked) default 0.16 map settings :
You can clearly see here that oil and uranium are outside the starting area... and also that it wouldn't take much (if any!) nest-clearing to get to them !
Unlike a lot of vocal people here, I guess I am alone in wanting more of a fight between me and the biters. I want to exert a lot of effort to reach new resources. I enjoy the challenge and the fight for survival.
But now to the real reason I answer:
As an option for those that want to fight for resources: There could be aliens that are resource specific and drawn to the resources. For example an alien that regularly baths in oil puddles and therefore settles around oil patches. They would also prefer to attack oil refineries.