bman212121 wrote:This seems to be the common theme as of late. Early on and throughout the game decisions were not being forced, but lately it seems like the devs want to force players down a specific path for whatever reason. I don't really understand it or why the minority seems to win these arguments, but not much we can do about it. At this point they are probably better off focusing on just releasing the game and not trying to alter it into a corner.Godmave wrote:The thing is optional, if you don't like it don't use it.
It is always "not good" if a single person decides what others need/want
It's ok to say "this is the way 'we' would like you to play" and disable it by default, but an option for the player to decide would be better.
As a programmer myself, I can say that it's very hard to maintain options, especially a game changing one. Providing too many options means more work to be done when changing / development. That's why if there are solution that doesn't provide user choice, it's preferable.