I really look forward to trying out the new campaign, i have played it through a few times and though the first time it was a nice tutorial, the second and third time was to see the changes and i was able to blast through them with ease. it helps that i have >3k hours in the game too.
it would be awesome if i could invite a friend that was new to the game and could experience the tutorial with them, i think this would be a great addition if it was possible.
RE: the music, i am not bothered at all by the music, mostly i listen to it at very soft levels, not quite sure if it has the same changes to track like: Play this track when im low on copper, Play this if im low on iron, others for coal and oil, if it does i haven't noticed the changes buy browsing through the sound track files notes a file that seems to indicate this might be in there possibly. "the-search-for-iron.ogg" i played total annihilation and it definitely had track changes that played different music to low on energy or metal, as well as combat music. just a thought.
also there is no reason to totally trash the old campaign missions, they can be left in the game as a relic imo.
as for the new method of science - even though i have >3k hrs in the game i still have to try and find the science packs and try and remember where do i unlock this again, so big thumbs up for putting them out there like that! and even though you have made the separation of production and high tech giving it a better feel, i still will need both and will start with production as it is simpler and then high tech very shortly there after. must have my mk2 but must also have modules everywhere!
now if only module inserter and upgrade planner were vanilla
squeak through is also a major mod i really must have when playing modded. speaking of which we need automatic mod syncing when connecting to a multiplayer server please!
keep up the good work