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Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 9:41 pm
by kovarex

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 9:41 pm
by FishSandwich
kovarex wrote:soon
Arrrrgh, you tease!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 9:53 pm
by -root
Image

:lol: :lol: :lol: :lol: :lol:

Great progress with mp.

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 9:58 pm
by JamesOFarrell
The progress you guys are making on multiplayer is awesome, I can't wait!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:02 pm
by SWSe
Now I'm hungry. :?

Congrats on finding a new office!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:08 pm
by jeroon
Good to see that cpu-handicapped (can you still call 'em that nowadays? :lol: ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate :mrgreen:

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:16 pm
by kovarex
jeroon wrote:Good to see that cpu-handicapped (can you still call 'em that nowadays? :lol: ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate :mrgreen:
Well, once the logical-step is too heavy to calculate there is no cure :)

On the other hand there is big space for optimisations of the game simulation.

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:21 pm
by Maximus-CZ
Devs! Gif us test build multiplayer! Cant wait!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:22 pm
by Blackence
kovarex wrote:On the other hand there is big space for optimisations of the game simulation.
A positive surprise, it already feels quite optimized.

Thanks for decoupling the rendering/game state updating, it was annoying me for some time because I only have ~40-50FPS in my current game but didn't want to enable low FPS mode. :D

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:37 pm
by silman
Is it just me, or does anyone else really wish the updates were longer? I always am saddened why i finish the weekly update because I wanna hear more.

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 10:57 pm
by Phillip_Lynx
give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Fri Sep 26, 2014 11:54 pm
by jakerman999
I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.

Thanks so much for these little pictures of the programming real world!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 12:25 am
by HeilTec
kovarex wrote:We were talking about automated tests already, but finally their count and coverage is slowly starting to grow.
This is really good news.
Automation of the development cycle is paramount to successful programming. If it is easy to run a test it will be done frequently and the code is verified as soon as it is ready.
Automatic test of GUI is notoriously difficult, especially with localization differences, as elements grow or shrink depending on language,
:ugeek:

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 1:18 am
by _aD
jakerman999 wrote:I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.

Thanks so much for these little pictures of the programming real world!
That was one shiny post :-)

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 8:44 am
by Rebel
Hi Back Factorio! :D Was pleasure to celebrate youre LvL Up Party :) I just wish i could have stayed longer... :/ But it was fun! :)

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 10:53 am
by Maximus-CZ
Give us that multiplayer build no matter how broken it is! Please!

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 11:57 am
by kovarex
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 12:05 pm
by Phillip_Lynx
kovarex wrote:
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)
I am a Supporter. I am used to bugs etc etc. Before I get frustrated there must flow a lot of water down the river :D

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 1:29 pm
by -root
kovarex wrote:
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!

We will not blame you for CTD and BSOD!!

But give it to us !!!!
Maximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enough :)
:D This was discussed tonight in my live stream. I did say that I thought you guys would hold off as long as you could. The experimentals have normally been quite good. Are we still set for an october release?

Re: Friday Facts #53 Multikulti Mutliplayer

Posted: Sat Sep 27, 2014 3:06 pm
by Xterminator
Really liked this Friday facts. As others have mentioned, I love how open you guys are about development and such. Not many games or devs do that, which is shame. But that was a good question by -root, we still set for October release? *crosses fingers anxiously*