A few things:
On queued and available techs:
The colors are somewhat close. I believe that it might help if one of them (I'm leaning slightly towards queued) became blue.
I also think that it's strange that all of them mention their current state, except available technologies, which give an action - it confused me at first as well. It would help if you changed "queued" to "available" (although you would have to add a queue button elsewhere), or change "queue" to "add to queue", although that would break the pattern of 1-word labels.
Also agreed that colors are a bit vibrant and saturated at the moment - Factorio generally has a darker style.
Standardization would also be nice.
jaworeq wrote:So if we're getting a queue, will I be able to click on some further tech and have all the required techs queue up?
For example, if I wanted to queue up accumulators, batteries could be automatically added to the queue.
This is a must.
Mike5000 wrote:Why not fix map generation instead?
It's significantly improved in 0.17.
tetryon wrote:Please fix the typo of 'Unavaliable' -> 'Unavailable'. (see combat robotics screenshot)
No - it's far too busy, wouldn't work well with many-tiered/infinite techs, doesn't include a place for queued researches (that I see), etc.
dasiro wrote:It's maybe not the right place for a feature design, but since we're talking research gui anyway: please add a percentage indicating the progress, since it's very hard to guess how many science-packs you still need when dealing with late-game and mod research requiring hundreds, thousands and even millions of packs
This. Because percentages are cool. (and for math.)
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