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Re: Friday Facts #237 - Rich & interactive text

Posted: Fri Apr 13, 2018 10:23 pm
by torham
OMG!! After all these years! Its definitely Saturday already, and no FFF.

Re: Friday Facts #237 - Rich & interactive text

Posted: Fri Apr 13, 2018 10:28 pm
by markheloking
Yep... they're late again...

Only the second time in years though, I mean, pretty impressive overall imo.

I wonder if they actually just forgot or if they're still working on it :P

Re: Friday Facts #237 - Rich & interactive text

Posted: Fri Apr 13, 2018 10:34 pm
by Zavian
Well Klonan normally posts the forum link, and if he's in the US atm, then by his clock he isn't late (yet).

Re: Friday Facts #237 - Rich & interactive text

Posted: Fri Apr 13, 2018 10:35 pm
by markheloking
Aaahhh, that would explain a lot actually.

[EDIT]
It's finally up folks!

Re: Friday Facts #237 - Rich & interactive text

Posted: Sat Apr 14, 2018 3:16 am
by Jap2.0
Yeah, I'm in the eastern US, and it was posted at 5:35, so there was plenty of time. It actually seems like they've been coming earlier recently (this being a minor exception).

Re: Friday Facts #237 - Rich & interactive text

Posted: Sat Apr 14, 2018 8:56 am
by POPISowyNumer
Can i have just one itsy bitsy complaint?

WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.

Re: Friday Facts #237 - Rich & interactive text

Posted: Sat Apr 14, 2018 6:04 pm
by Jap2.0
POPISowyNumer wrote:Can i have just one itsy bitsy complaint?

WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.
They're adding easier ways to put them in chat, etc.

Re: Friday Facts #237 - Rich & interactive text

Posted: Wed Apr 18, 2018 7:21 pm
by CzBuCHi
I can imagine also another usage of this:

Image

lua can replace icon strings with code, that returns given signal and has loadstring function to execute it ... :)

Re: Friday Facts #237 - Rich & interactive text

Posted: Fri Apr 27, 2018 1:21 pm
by Deing
This looks most awesome!
You know, in Minecraft they have the json format in /tellraw commands and books and stuff, that was really useful and cool for map making. Now it's in Factorio, too, Great!

Re: Friday Facts #237 - Rich & interactive text

Posted: Mon Apr 30, 2018 12:07 pm
by Roxor128
Will you have both [color= and [colour= tags supported?

POVRay Scene Description Language supports both.

HTML only supports the American one (or this was the case last time I was writing HTML by hand), which gave me a lot of trouble when coding pages and not getting the expected results.

Re: Friday Facts #237 - Rich & interactive text

Posted: Mon Sep 03, 2018 6:03 am
by ownlyme
can it be used in the mod settings?

Re: Friday Facts #237 - Rich & interactive text

Posted: Thu Feb 28, 2019 4:46 am
by thuro
So the spritepath changed I take it? I can get icons by ctrl clicking but typing doesn't work.

Re: Friday Facts #237 - Rich & interactive text

Posted: Thu Feb 28, 2019 3:26 pm
by Mathematician
thuro wrote:
Thu Feb 28, 2019 4:46 am
So the spritepath changed I take it? I can get icons by ctrl clicking but typing doesn't work.
The syntax changed. By trial and error I ran onto the right one.
Simply type [item=solar-panel] etc.