Friday Facts #237 - Rich & interactive text

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torham
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Re: Friday Facts #237 - Rich & interactive text

Post by torham » Fri Apr 13, 2018 10:23 pm

OMG!! After all these years! Its definitely Saturday already, and no FFF.

markheloking
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Re: Friday Facts #237 - Rich & interactive text

Post by markheloking » Fri Apr 13, 2018 10:28 pm

Yep... they're late again...

Only the second time in years though, I mean, pretty impressive overall imo.

I wonder if they actually just forgot or if they're still working on it :P

Zavian
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Re: Friday Facts #237 - Rich & interactive text

Post by Zavian » Fri Apr 13, 2018 10:34 pm

Well Klonan normally posts the forum link, and if he's in the US atm, then by his clock he isn't late (yet).

markheloking
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Re: Friday Facts #237 - Rich & interactive text

Post by markheloking » Fri Apr 13, 2018 10:35 pm

Aaahhh, that would explain a lot actually.

[EDIT]
It's finally up folks!

Jap2.0
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Re: Friday Facts #237 - Rich & interactive text

Post by Jap2.0 » Sat Apr 14, 2018 3:16 am

Yeah, I'm in the eastern US, and it was posted at 5:35, so there was plenty of time. It actually seems like they've been coming earlier recently (this being a minor exception).
There are 10 types of people: those who get this joke and those who don't.

POPISowyNumer
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Re: Friday Facts #237 - Rich & interactive text

Post by POPISowyNumer » Sat Apr 14, 2018 8:56 am

Can i have just one itsy bitsy complaint?

WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.

Jap2.0
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Re: Friday Facts #237 - Rich & interactive text

Post by Jap2.0 » Sat Apr 14, 2018 6:04 pm

POPISowyNumer wrote:Can i have just one itsy bitsy complaint?

WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.
They're adding easier ways to put them in chat, etc.
There are 10 types of people: those who get this joke and those who don't.

CzBuCHi
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Re: Friday Facts #237 - Rich & interactive text

Post by CzBuCHi » Wed Apr 18, 2018 7:21 pm

I can imagine also another usage of this:

Image

lua can replace icon strings with code, that returns given signal and has loadstring function to execute it ... :)

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Deing
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Re: Friday Facts #237 - Rich & interactive text

Post by Deing » Fri Apr 27, 2018 1:21 pm

This looks most awesome!
You know, in Minecraft they have the json format in /tellraw commands and books and stuff, that was really useful and cool for map making. Now it's in Factorio, too, Great!
Hello Guys!
This is a placeholder....

Roxor128
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Re: Friday Facts #237 - Rich & interactive text

Post by Roxor128 » Mon Apr 30, 2018 12:07 pm

Will you have both [color= and [colour= tags supported?

POVRay Scene Description Language supports both.

HTML only supports the American one (or this was the case last time I was writing HTML by hand), which gave me a lot of trouble when coding pages and not getting the expected results.

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ownlyme
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Re: Friday Facts #237 - Rich & interactive text

Post by ownlyme » Mon Sep 03, 2018 6:03 am

can it be used in the mod settings?

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