Price change
Posted: Fri Mar 30, 2018 1:35 pm
In addition to this, I'm guessing that some people might wait until 1.0 to buy it (as silly as that sounds, and if we ever get to 1.0).NoQ wrote:Well, there's a continous production of new people on this planet. Not fully automated, but pretty steady and reliable I expect newly manufactured people to enjoy the game for quite a few decades from now.
I believe it's because they don't want to use that trick. They want to be honest ad say it's $20 not some (insignificant) amount less than that.molerat wrote:I've been curious about something, and this seems like the perfect place to ask it.
Most games I see on the market retail for $x.99 in stead of the next highest dollar amount. (I'm working with US dollars here.)
So a game priced like Factorio at the 20 dollar range would be sold at $19.99.
Factorio, on the other hand, just goes straight for the $20 mark. (And soon, it seems, the $30 mark.)
I remember hearing once that stores do this because its a psychological trick to make you think the game is cheaper (we see the 19, and ignore the 0.99, and our brain says, "its $19, not $20").
So I was curious as to why the devs don't do this relatively common practice? Is it because they don't want to do the psychological trick i mentioned above? Or maybe just simplicity of not using 0.99?
Whatever the reason, I'm curious.
They talked about it in the FFF when they first started moving towards steam: https://factorio.com/blog/post/fff-124ratchetfreak wrote:I believe it's because they don't want to use that trick. They want to be honest ad say it's $20 not some (insignificant) amount less than that.molerat wrote:I've been curious about something, and this seems like the perfect place to ask it.
Most games I see on the market retail for $x.99 in stead of the next highest dollar amount. (I'm working with US dollars here.)
So a game priced like Factorio at the 20 dollar range would be sold at $19.99.
Factorio, on the other hand, just goes straight for the $20 mark. (And soon, it seems, the $30 mark.)
I remember hearing once that stores do this because its a psychological trick to make you think the game is cheaper (we see the 19, and ignore the 0.99, and our brain says, "its $19, not $20").
So I was curious as to why the devs don't do this relatively common practice? Is it because they don't want to do the psychological trick i mentioned above? Or maybe just simplicity of not using 0.99?
Whatever the reason, I'm curious.
I think the audience of Factorio is not quite the target for this psychological "trick" (which I don't even think works… or does anyone here have a reference to an actual study?)Colossus wrote:They talked about it in the FFF when they first started moving towards steam: https://factorio.com/blog/post/fff-124ratchetfreak wrote:I believe it's because they don't want to use that trick. They want to be honest ad say it's $20 not some (insignificant) amount less than that.molerat wrote:I've been curious about something, and this seems like the perfect place to ask it.
Most games I see on the market retail for $x.99 in stead of the next highest dollar amount. (I'm working with US dollars here.)
So a game priced like Factorio at the 20 dollar range would be sold at $19.99.
Factorio, on the other hand, just goes straight for the $20 mark. (And soon, it seems, the $30 mark.)
I remember hearing once that stores do this because its a psychological trick to make you think the game is cheaper (we see the 19, and ignore the 0.99, and our brain says, "its $19, not $20").
So I was curious as to why the devs don't do this relatively common practice? Is it because they don't want to do the psychological trick i mentioned above? Or maybe just simplicity of not using 0.99?
Whatever the reason, I'm curious.
Hmm. https://en.wikipedia.org/wiki/Psychological_pricing has no citation in either directionJürgen Erhard wrote:(which I don't even think works… or does anyone here have a reference to an actual study?)
+1dasiro wrote:subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of the charm this team has together with their accessibility
+1, there is no way to enforce subscription without invasive DRM.eradicator wrote:+1dasiro wrote:subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of the charm this team has together with their accessibility
This is satire, right?brunzenstein wrote: I propose a subscription model with a unchanged price covering 12 months gaming starting with version 0.17.00 and securing subscribers all further updates.
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+1fiery_salmon wrote:+1, there is no way to enforce subscription without invasive DRM.eradicator wrote:+1dasiro wrote:subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of the charm this team has together with their accessibility
Thankfully, they say that they will never do that at https://factorio.com/buy - "You will be entitled to ALL the game updates in the future as well."brunzenstein wrote:This new price is not a wise move, as price hikes are never appreciated by anybody, neither will the increase secure the funds needed to sustain continuous development as not enough new gamers will jump on the bandwagon. This has to do with the possible further customer segment which is very specialized and limited - to say the least. To bet on newcomers will certainly not result in the expected commercial benefit - if any.
I propose a subscription model with a unchanged price covering 12 months gaming starting with version 0.17.00 and securing subscribers all further updates.
With a grace period for existing users (payed games) of 3 months.
Current user after 3 months unwilling to join in will remain and stay with version 16.xx but will not be able to enjoy the benefits of further updates.
Subscribers unwilling to renew after 12 months will stay the same - with the version active at the time when their subscription ended - also unlimited.
This would secure cash flow, providing further funds needed for development and is absolutely transparent - certainly this would make a few users unhappy but the move has all the logic and commercial arguments on its side.
For the sake of WUBE - pls reconsider
meganothing wrote:This is satire, right?brunzenstein wrote: I propose a subscription model with a unchanged price covering 12 months gaming starting with version 0.17.00 and securing subscribers all further updates.
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