dasiro wrote:subscriptions are a hideous milking cow that will scare gamers away, rather then bond them to the game. Since the devs don't care a bout the .99 marketing scam and there's also a non-steam version, this will never happen. They're old-school and honest towards their public, which is a big part of the charm this team has together with their accessibility
No, it is not.
It is a attractive "pay as you go"
alternative giving the gamer the option to continuously to eternity use the game even if one refuses to subscribe, only giving in on future
Its commercially fair to the dev as well as to the gamer and not my invention as it was tested and is used successfully regularly on other markets.
once a game is done, a company will start a new project. In the traditional gaming market 80% of the sales are generated within the first 3 months after launch. To get the funding for the game, the early access has been used, but this is just like asking an advance on your paycheck: that money is directly subtracted from your launch-sales.
A lot of games these days have online aspects that require infrastructure and when that costs too much, there are 4 options:
- continuation: keep the server-side running and thus pumping an endless stream of money in it
- subscriptions: the milking cow, but this requires extra value and resources for the money people keep putting in
- standalone/limited functionality: making the client-software independent from the server software
- discontinuation: the project is terminated, all plugs are pulled and the game no longer functions
since the beginning, it is clear Wube wants to go for the third option, maybe for the first depending on how large the fanbase will remain and how high the upkeep is