Friday Facts #229 - Taiwan report & Lamp staggering

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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby Oktokolo » Mon Feb 12, 2018 11:08 pm

Klonan wrote:
KoblerMan wrote:Well, personally I like the lamp staggering, but maybe since not everyone does it should be a game option?

It won't be a game option, but someone can easily mod it so they all turn on at once

Made a mod that allows to configure staggering timing. Set start and end brightness to the same value to turn all lamps on/off at the same time.
Last edited by Oktokolo on Mon Feb 12, 2018 11:09 pm, edited 1 time in total.
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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby HurkWurk » Mon Feb 12, 2018 11:08 pm

as part of the light staggering discussion, is there a way we can add something to allow me to leave my night vision on all the time?
the harsh change of night vision turning off before its brighter out than the light provides is very noticable.
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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby Oktokolo » Mon Feb 12, 2018 11:15 pm

HurkWurk wrote:as part of the light staggering discussion, is there a way we can add something to allow me to leave my night vision on all the time?
the harsh change of night vision turning off before its brighter out than the light provides is very noticable.

It can be modded. The mod would only have to change the darkness_to_turn_on property (just added in the 0.16.23 update) of the night vision prototype.
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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby HurkWurk » Mon Feb 12, 2018 11:21 pm

I'll look into that later, thanks.
also an option would be integrating the "power pole + light" mod, so that power poles have lights built in (lamps using space is a killer for me)
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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby Oktokolo » Mon Feb 12, 2018 11:42 pm

HurkWurk wrote:I'll look into that later, thanks.
also an option would be integrating the "power pole + light" mod, so that power poles have lights built in (lamps using space is a killer for me)

Why should i integrate it. If it is using lamp prototypes, it should already be affected by my mod. Just use them together.

Edit: Just tested it with Lighted Electric Poles + - works fine.
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Re: Friday Facts #229 - Taiwan report & Lamp staggering

Postby Noobc0re » Thu Mar 15, 2018 8:34 am

Wow, I've always thought lamp timing depended on position in the map.

While fascinated by the trick I am a bit disappointed.
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