Damn, i expected them to basically split long paths into chunks. Too bad they don't work that way.vanatteveldt wrote:Note that buffer chests never pull from buffer chests, so there is no advantage to having multiple buffers along the way.
Tried it again with buffers at receiving end. I did a staggered startup, leaving minutes pass between enabling the requester and buffer chests. That way, i avoided the clusters of bots waiting for a recharge slot in random spots on the path.
I managed to compress four blue belts that way. But the setup with only one column of ports is absurdly brittle. Add some more buffer chests and you get clusters of exhausted bots again. I literally hat clouds of metal slowly wandering the sky above that port path... I had 60k logistics bots in that system (had multiple blue belts feeding roboports, so that also more or less should be the amount, the system demanded).
It's fun to test that stuff. The conclusion ist, that you would need a lot of infinite research until bots really could beat belts over long distances. And then it would still be a very brittle system with slowly rolling metall clouds in the air whenever demand increases by some chests. Certainly no fun in an actual factory.
Of course. Not that i did never used bots - i just tried to avoid it for most stuff because it never looked good.vanatteveldt wrote:Did you check the 'request from buffer chests' in the requester?